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if you only want to do cinema work on it, it would probably be fine. double check to make sure your graphic drivers are compatible. a few problems there. your hardware is compatible, my dvd burner crashes the boot up, etc.. etc..

 

i think i will run a 3d/graphics benchmark on this machine and then reload it with windows 32, and post the results here for comparison.

 

to see whether it is worth it imo.

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yes. the graphics drivers i'll have to check. i've heard about 64 bit windows and graphics drivers from others too.

 

out of interest, if you use 64 bit windows os, with a 64 bit pc and 64 bit rendering software, will performance (specifically render speeds) really be that significantly improved? cos if it's not massive at the mo i aint gonna bother.

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hmmm. i was considering installing it as a separate os on my new 64 bit pc purely for my 64 bit cinema 4d work.

 

having second thoughts now.

 

out of interest, if you use 64 bit windows os, with a 64 bit pc and 64 bit rendering software, will performance (specifically render speeds) really be that significantly improved? cos if it's not massive at the mo i aint gonna bother.

 

ok... i finally got back to this.

 

i have windows 64 installed on my home computer. the componets are as follows.

 

CPU: AMD Athlon 64 3200

Video Card: GeForce 6600 256 mb

Ram: 2 gigs Corsair

Hard Drive: IDE 7200 RPM

 

i ran Cinebench on it with both Windows 64, and Windows XP Pro installed. Cinebench has both a 32 bit version, and a 64 bit version. i ran the 32 bit version on both Windows XP and Windows 64. the results of these 2 were nearly identical. then i ran the 64 bit version of Cinebench on the Windows 64 configuration the CPU test improved by 30%. that is significant. the shading tests also improved on the 64 bit version of Cinebench.

 

so what i am making assumptions, but here are my conclusions....

 

the difference of running a 32 bit application in a windows 64 bit enviroment is nearly identical. i thought there might be a slightly noticable increase due to windows handiling its internal instructions more effeciently, but if so, it was not measurable in this test.

 

running a 64 bit application shows a considerable speed improvement over its 32 bit equivelant.

 

so for me, i may be switching back to Windows XP Pro. which is fine since i am only running the trial version of Windows 64 i would have to either purchase it in 5 months, or go back to Windows XP.

 

until Max and Adobe products are fully up and running in a 64 bit enviroment i see no real need to make the jump.

 

i should also add that i did the tests by switching out the hard drives. the 64 bit tests were done using a 160 meg samsung drive, the 32 bit tests were done using a 20 gig western digital drive. the samsung drive has been in use with windows 64 for about a month now, so it is loaded with more drivers, apps, and dll's than the 32 bit hard drive.

 

____________________________________

 

test results

____________________________________

 

CINEBENCH 2003 v1 (32 bit version)

****************************************************

 

MHz : 3200

Number of CPUs : 1

Operating System : windows 64

****************************************************

 

Rendering (Single CPU): 280 CB-CPU

 

Shading (CINEMA 4D) : 328 CB-GFX

Shading (OpenGL Software Lighting) : 1417 CB-GFX

Shading (OpenGL Hardware Lighting) : 2245 CB-GFX

 

OpenGL Speedup: 6.84

 

****************************************************

_____________________________________________________________

 

 

CINEBENCH 2003 v1 (64 bit version)

****************************************************

 

MHz : 3200

Number of CPUs : 1

Operating System : windows 64

 

****************************************************

 

Rendering (Single CPU): 364 CB-CPU

 

Shading (CINEMA 4D) : 337 CB-GFX

Shading (OpenGL Software Lighting) : 1339 CB-GFX

Shading (OpenGL Hardware Lighting) : 2320 CB-GFX

 

OpenGL Speedup: 6.88

 

****************************************************

_____________________________________________________________

 

CINEBENCH 2003 v1 (32 bit version)

****************************************************

 

MHz : 3200

Number of CPUs : 1

Operating System : windows xp pro

 

****************************************************

 

Rendering (Single CPU): 282 CB-CPU

 

Shading (CINEMA 4D) : 331 CB-GFX

Shading (OpenGL Software Lighting) : 1483 CB-GFX

Shading (OpenGL Hardware Lighting) : 2352 CB-GFX

 

OpenGL Speedup: 7.11

 

****************************************************

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Does anyone know what the deal is with a 64-bit version of max? Is it on the horizon? We're buying new Opteron quad-cores for the render farm and I was thinking we should purchase Windows 64. Either way eventually max will be 64-bit and we'll get the speed improvements, but I'm just wondering how long that will take. My understanding is that Vlado has already rewritten V-Ray for 64-bit processing, but that won't matter until max upgrades as well.

 

Thanks for doing my homework for me, homeless dude!

 

Shaun

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I don't use Max (LightWaver) - but I've had very few issues with Windows64. I bought the machine with Win64 installed from Dell so the drivers were not an issue. I did however upgrade the CD player to a DVD writer soon after buying the unit - again, no issues whatsoever.

 

Software:

LW 64

LW 8.5 (32)

Photoshop CS2

Premier Pro

etc.

 

Good luck.

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i remember the jump from DOS to windows, not the 3.11 faked version but from 8 bit to 32 bit... The hardware was always well ahead but Max came out a good while later. Photoshop was just truely amazing on 32 bit from its previous incarnation, moreso the whole OS and method of working chenged for us then.

 

My cycle then was to be hardware ready for the OS and all its associated parts. I am quite retroactive with software usually waiting 6-12 months before commiting unless i am 110% sure it will work. sceptical? nah just scottish... I confirmed this when i gave linux a whirl in 1999, not being standard, not around long enough was an issue and consumed to much time and put me off the idea for ages. Much as I hate to comply, standardisation is the issue for me, until its more available (usually implys cheaper) I will not move but am in the process of purchasing two dual core AMD slaves.

 

STRAT's dual boot is probably the right solution just now as it can then be a progressive thing... my shillings worth...

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Hey All,

 

The real question with the whole 64 bit deal

is, 'do you have the money to make it

worthwhile?'

The single biggest reason for moving to 64

bit is the ability to utilise large amounts of

Ram that then allows you to work with very

large data sets. So unless you have the money

to put together a machine that has at least

4 gigs of Ram AND purchase a graphics card

that has monster poly pushing capabilities, I

would seriously question the need to jump to

64 bit.

Anyway, just my thoughts.:)

 

Bri

 

well thats one reason. personally, i dont use much ram in my rendering. 2 gig maximum maybe? if that even. so i'm not into utilising more than 2 gig of ram because i'd never need it.

 

graphics cards? not interested. the standards that come with my pc have always satisfied me. i dont use hi-poly models i need to navigate on my screen and i certainly dont game play. so i dont need a fast graphics card.

 

why i want 64 bit is purely faster render power and better multitasking capabilities.

 

with 64 bit my c4d can render as standard anywhere between 30-40% faster than 32 bit.

 

besides, a gig of ram is only £65 or so for my computer. hardly breaking the bank :)

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Just formatted my Dual xeon 3.2 64 bit to get rid of Windows 64.. read too much about Viz not being ready yet, and in some instances, feeling that using Pro 64 with Viz actually increased render times..

 

I agree with ist00, wait until everything else is ready to comply, then switch over.

 

Seen it before with Microsoft pushing bits of software aorund that wasn't quite ready yet, and using us.. the general public.. as beta testers..

 

I have enough problems to worry about, without testing software for bugs as well.. wait for the full release and more 64 bit apps before changing..

 

imo..:D

 

Andy

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  • 5 months later...

I would do it. Max will be 64 bit soon, so perhaps Viz would be soon to follow. And of course there is a 64 bit Vray in development too.

 

I think many users have already switched over to 64 and I have not heard of too many problems. We will be getting our first 64 bit machine in a couple weeks.

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I just "went big" and ordered a Boxx workstation for use with Max 8. The salesman, john, definitely recommended win 64 bit, and said the system ships with compatible drivers/hardware so that won't be an issue.

It'll have a quadro 1500 card, which itself is listed as being compatible with win64.

 

What I'm looking forward to (as Im' sure many are), is if Max 9 is released in 64 bit here real soon. It should be presented at Siggraph in a couple weeks, and the couple people I've spoken with seemed to strongly hint that it will be 64bit.

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