Jump to content

Living Room


cain
 Share

Recommended Posts

Hi guys,

 

This is my first post and I was hoping for some advice. I am using Autodesk viz 2006 daylight with radiosity at 60%.

 

Could someone tell me how to make shadows more realistic and how

to make the prints on the wall look like they aren't floating?

 

thanks,

cain

Link to comment
Share on other sites

I am still on Viz 4 but probably the "meshing" of the Radiosity solution is too coarse. The finer it is the more shadow detail, specially smaller shadow details. Search this forum and you will find just about everything about Radiosity; among other things. By the way, 60% is just about only good for preview purposes.

 

Ismael

Link to comment
Share on other sites

thanks guys,

 

I will definitely increase the radiosity. Is there anything else I could change. What shader would you use for wall materials? I used a diffuse white for my walls but they turn out beige. Is it a reflective issue from the wood floors?

How do I fix this problem?

 

I am still learning viz and I could use all the help I can get.

Link to comment
Share on other sites

That "beige" color thingy is called color bleed. Has to do with Reflectance.

Do the tutorials that came with Viz. Also look at the tutorials by Ted Boardman, right here on this forum. There are other tuts here too from Montree T. and others:

 

http://www.cgarchitect.com/upclose/TB/default.asp

http://www.cgarchitect.com/resources/tutorials/default.asp

 

Those will give you a good going set for starters.

 

Cheers,

 

Ismael

 

PS

Some more links:

 

http://usa.autodesk.com/adsk/servlet/autoindex?siteID=123112&id=2253423

http://www.viz2000.com/html/link/viz-link.html

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...