Jump to content

Projector Map Shadows?


Ged Trias
 Share

Recommended Posts

Couple ways I would do this...

Either rendering illumination textures with shadows baked in using RTT (render to texture) or using the Camera Map Per Pixel material.

The RTT approach you are basically rendering the shadows and lighting onto white materials for all objects and then taking that new texture and applying it to the diffuse color with a composite material or in the self illumination slot.

The camera map material is a bit faster and easier to work with and is generated by rendering the image from the camera and then reapplying it like you would the light maps generated in RTT.

I don't know of a tutorial out there that shows this and one of these days I write one up for you all, but for now the help docs should get you going pretty much in the right direction for either of these techniques.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...