skala67 Posted January 23, 2006 Share Posted January 23, 2006 I am looking for a Cinema4D tutorial on how to properly light an interior space us GI without any exterior openings allowing natural light. Im sure there have been tutorials, but I cannot seem to find them. I have no problem lighting a space using natural light in C4D, but when the light set up is all artificial I am having a hard time creating realistic light. Thanks for you time, Link to comment Share on other sites More sharing options...
willsud Posted January 23, 2006 Share Posted January 23, 2006 can't see any free tutorials yet... http://www.3dfluff.com dvd vol 2 is quite good, but in vol 4 Janine Pauke produced extremely good results using a rectangular area light as a 'window' with some GI which essentially is like artificial interior lighting. http://dvd.3dfluff.com/pics/examples/v4s7.jpg I also struggle with interior lighting which is why it stuck in my brain Link to comment Share on other sites More sharing options...
STRAT Posted January 23, 2006 Share Posted January 23, 2006 i personally wouldnt rave about area shads too much. that's a bad example posted up there because she's used high settings for the area and low settings for the normal. if she used the same high settings for the normal light it'd look more or less identical to the area example. if you need to light an interior space but there's no natural lighting from windows, i personally use infil omni light (with fall off or ranges) as compensatory lights. sorry i dont know of any tuts for it. Link to comment Share on other sites More sharing options...
willsud Posted January 23, 2006 Share Posted January 23, 2006 I just ran the video tutorial again and the GI settings are the same when she renders the first scene for the second time as for the scene done with the area light - the results are similar to the posted images. You're probably right though that they've used the first example against the area light version in the posted example. It's all a bit above me, but I had a chat to Maxon UK about this approach recently and they seemed to think it had potential to greatly reduce render times while making it a bit easier to avoid artefacts (which is the biggest problem I always seem to have with interiors). I'll have to play around with it more though. Link to comment Share on other sites More sharing options...
STRAT Posted January 23, 2006 Share Posted January 23, 2006 which ever way you work it an area light will ALWAYS produce significantly higher render times than a normal light. but you can work the normal light to be artifact free Link to comment Share on other sites More sharing options...
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