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Maxwell's Brother/Sister ;o)


olbo
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Guest imanobody

Maybe NL should fire their 17 programmers and hire this guy. Considering he did this in his spare time and has written many other programs, I would put my money on this guy instead of NL any day of the week.

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Guest imanobody
Hehe, ... wouldn't it be pretty cool if he would release it under GPL ... hahahar.

 

... just imagine ... :p:D :D

I wish he would, then it would get really interesting.;)

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  • 3 weeks later...
Did one guy do all of that?

 

Without putting anybody down, since this guy did a great job, remember that rendering algorithms are quite old and well defined including "advanced" stuff like radiosity, caustics, and photon maps. The reason they are coming out only now is that they require very long calculations and weren't feasible on older computers. Anybody who takes Computer Graphics Algorithms classes will end up writing at least 1 raytracer before the end of the course. Much of the differences between render engines is in how many shortcuts they take, to make the render faster, and the accuracy and precision of the numeric approximation methods used to make the calculations. If anything I give more credit to engines like Maxwell and Turtle, which use different approaches from the tried-and-true solutions of other renderers.

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Without putting anybody down, since this guy did a great job, remember that rendering algorithms are quite old and well defined including "advanced" stuff like radiosity, caustics, and photon maps. The reason they are coming out only now is that they require very long calculations and weren't feasible on older computers. Anybody who takes Computer Graphics Algorithms classes will end up writing at least 1 raytracer before the end of the course. Much of the differences between render engines is in how many shortcuts they take, to make the render faster, and the accuracy and precision of the numeric approximation methods used to make the calculations. If anything I give more credit to engines like Maxwell and Turtle, which use different approaches from the tried-and-true solutions of other renderers.

 

This is very true... I know a guy at work that wrote an academic raytracer during his lunch breaks... by the end of the project he had it working pretty well. As he learned, he and I would talk about it.. we both learned a lot about raytracing during that project... him more then me, but still.

 

Also keep in mind that the first step... writting the engine, may be the fastest step. Peter and Vlado told me that it only took them 2 months to write the core raytracing engine for Vray, back in 2001. It is all the details and features that take so long.

 

But keep in mind a good solid fast core is the key to success down the line.

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Someone on another forum ran the same test scene in Maxwell and this other renderer and while the Maxwell scene was cleaner (less noise) after X hours, the scenes looks essentially the same (caustics, reflections, ect). That is quite impressive work for one person working on it part time.

Also rumor has it, that it just might be released under the GPL.

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