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AHHHH! MR rant inside....


taprice
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This is concerning a 3rd party render but I just need to vent to someone that knows hopefully what I am going through. I AM SICK AND FRICKEN TIRED of having to wait anywhere from 1-3 hours for MR to compute it's stupid gather points only to get to 100% and then crash my computer. I am trying so hard to get this stupid thing to work but I keep falling on my face. I have done tutorials over and over again and every time I think I have it figured out I try to impliment it on an actual project and I get nothing, read crashes galor. But, as always, I decided to give it another chance and I finally got it. It resulted in one of the nicest renderings I've done in a while. It was like my new baby I was so proud and I showed everyone. Low and behold I get another project and I can't wait to duplicate my results on a new project. I began test after test getting the settings right and putting everything togther ready to give birth to my next great achievement. Oh no, I don't think so, I have apparently used up all my good karma on the last one. I have spent the last two days trying to get this render out of my computer and everytime I hit 100% I get the shaft in the form of a stupid error message. Sorry Tim, please start all over, hehehe. I left work yesterday so upset I didn't know what I was going to do today. I got here at 6:30 this morning ready to give it ONE MORE TRY and it laughed at me again after 90 minutes of waiting. Did I mention that I have two other projects that need to be done after this one. I am at the end of my rope on this keeping up with the rendering Jones' guys. I want to get past radiosity and move on with the GI trend but I am forced to deal with set back after frusterating, rage inducing set back. I am sure I will try again and continue to fail only to end up yet again where I am at this morning. I appreciate that this isn't supposed to be easy so that any monkey with a keyboard can do it but I am done with it for now.

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Sorry, I wish I could say I feel your pain, but I use Vray, and it never crashes, maybe you should think about switching, it didn't take me nearly as much frustration as you have to make the switch, I was only mildly annoyed...

 

Anyway can we see that render you were talking about...

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i know exactly how you feel. leaving in the evening the office, setting the FG-solution to high quality and discovering the other morning everything crashed due to memory issues. The problem was that I just had the wrong settings for FG because I didnt understand what it does or how you can use it effectively. there are a lot philosophys out there how to set up FG which are not quite correct I think. There is a free tutorial on evermotion (sponza atrium I think which renders in 20 min) You can bring down the render time to 30 sec maintaining the same quality. maybe you post your settings and an image and we can help you.

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I am feeling much better now. I managed to get the render done by taking the displaced grass out and rendered it separately and composited the two in Photoshop. I under stand most of the settings but I know I can learn a lot more tricks to saving me time and frustration. I will check out the Evermotion tutorial for sure. These are the two renders I have completed in MR so far. I will continue to try it on every project and hopefully my success rate will increase. Thanks for letting me vent...

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I'm also trying to get good at mr, a few things that have aggravated me this week:

 

Photon mapping in large outdoor scenes seems counterproductive.

Direct light is an option in the mr spot light, but doesn't seem to work correctly under any circumstances.

A GI/FG render with noise minimized will take forever.

 

A few positives:

The GI/FG noise is easily eliminated in Photoshop.

Good render-in-passes system - you want a diffuse or alpha map, you can get it in 30 seconds. Hair/fur can be handled in a separate pass.

FG sample settings don't need to be nearly as high as the Autodesk tutorials seem to suggest - 50-100 is generally quite good.

Sample size in pixels - if it's set to 1 pixel, a heck of a lot of artifacts go away; the bucket-shaped artifacts can be eliminated by using a multiple-of-4 bucket size with a multiple-of-4 sample size.

So easy to get a nice sky light.

Don't have to pay extra.

 

Those are some great images.

 

One I just did, with Photoshop to change the noise from mr-style to Maxwell-style - I posted one like it on the NL forums and nobody called BS :)

 

greeblebox-mr-web.jpg

 

Now I'm waiting on some slow free Amazon shipping for the new mr book so I can figure out what it's actually doing.

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