nisus Posted January 26, 2006 Share Posted January 26, 2006 Hi All, Is there anyone who knows about (if yes, can explain too!) how to setup a material/shader that controls raytrace depth in MR (max7 or 8)? I wonder how (if possible) to do seperate trace depths, because some scenes need RT=4 for glass, but only RT=1/2 for most other materials. Any clue? tnx rgds, nisus Link to comment Share on other sites More sharing options...
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