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some testing [maybe kinda tutorial thread]...


jonel
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scene from these tutorials

only made some materials and new camera

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render01t.jpg

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whiteplastert.jpg

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render settings

Lights 1

Lights 2

a64@2.7GHz

decent time for render, IMO. The white one is IR-LC with RGB=255 vray material for override mat

that black square in right corner of an image is a model error, double face, corrected later

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next steps:

For faster render, rayserver should be tweaked a bit, like we've done in brazil on regular basis for final renders, rayserver initialization took a little more with more poly's but there was a good tradeoff and we got faster renders

In this particular scene, MaxTreeDepth should be raised (it's always a value higher then default), and looking at the manual, and testing in low res, with no GI and no AA, I've put 100 for MaxTreeDepth and Face/level coef = 0.2 i something else, I've made my bucket size larger. For that low res quick test, it took 47s to render. After all this litle tweaking, 37, and after bucket resizing - 22s!!!!!! (those seconds I'm only rememebering, but it should be ~ 2x faster)

Now, second version of the scene, a bit different mats, and it ended up pretty nice, off course, it can be better, but one must cros a line and make s stop so I don't loose too much free time on this (it took almost all day :D)

critiques are most welcome:

render01blt.jpg

Some vRay FrameBuffer CM tweak:

render01bcor01scrt.jpg

so the image is saved and a bit edited i PS, diffuse glow and some sharpen

render01bcor01lt.jpg

here is the scene

render time for 2000 pix is 2.5h, but on 2.7GHz DC opteron and lower AA at -1 1

Pure render i Pure render with VFB tweak

As for photoshop, I use something like this:

1. diffuseGlow, default F/B colors, values 0-1-7

2. I get in QuickMask mode and with large soft brush paint the central stuff in image, then out of QM mode, ctrl+shift+I and (Smart)Sharpen. When the image is resized, let's say at 800pix wide, then I let another sharpen cause I don't like blurry images.

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and final stuff, just to try some more things... changed camera, night shot

pure render:

render03t.jpg

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a bit color correction in photoshop:

render03at.jpg

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a bit photoshop v2:

render03bt.jpg

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cropped render, faked dof with z-depth pass as a filter mask (LensBlur):

render03ft.jpg

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so z-depth from scanline min-1 max-6 (i think :))

render03zdt.jpg

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then you paste in quickmask over render layer, make a mask, and from lens blur-a filter choose option for DepthMap Source - LayerMask

One can use the z-depth layer for more things, like if mask the render with z-depth pass and make a new layer bellow, full white color, and you get nice fog...

render03mt.jpg

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off course, here is the scene (max 7.5)

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