ShaunDon Posted January 27, 2006 Share Posted January 27, 2006 Hey folks. I'm a little frustrated with the netrender stripes -- I don't want there to be any overlap at all, I don't need it and it's only wasting render time, but even with overlap set to 0 they still do by 12 pixels! Ideally I want to split up the image 20-30 times to be sure Mr. Renders-all-day-long isn't left with a stripe for hours after the rest are finished -- but the overlap adds almost an extra 6 stripes in duplicated pixels! How does this make any sense? Is this some sort of secret? Oh, before I forget, I'm in max 7! And these are all VRay renders, not that I imagine backburner really cares. Thanks! Shaun Link to comment Share on other sites More sharing options...
Chad Warner Posted January 27, 2006 Share Posted January 27, 2006 excellent question to which I don't have an answer. While we are on the subject, I've noticed that sometimes my split scan lines don't match up exactly....where there should be a continuous diagonal line, there will be slight breaks in the line where the strips come together. Link to comment Share on other sites More sharing options...
ShaunDon Posted January 27, 2006 Author Share Posted January 27, 2006 Ughhh, I haven't seen that one yet, but you're putting the fear of stripe rendering in me! This is where I kinda wish Autodesk Media & Entertainment (or AdME as I've taken to calling them) truly was the megalomaniacal corporate overlord their name conjurs. Let's all gripe real hard and hope their spiders snatch up this thread and deliver us a fix in max 14! Shaun Link to comment Share on other sites More sharing options...
Chad Warner Posted January 27, 2006 Share Posted January 27, 2006 It's not a big enough concern for me that I don't do it. Stripe rendering in my opinion is definitely worth the trouble. I can pretty much render an image in a tenth or twentieth of the time that it would take to render one big image. Link to comment Share on other sites More sharing options...
theqball Posted January 27, 2006 Share Posted January 27, 2006 In order to properly calculate anti-aliasing you need to have overlap between your strips (in any renderer). The 0 overlap option should still work though and this might be something strange with your file setup or machine defaults, I have not seen this particular problem before. As a rule of thumb though you should ALWAYS render some overlap when you are rendering strips. (How much depends on your AA settings) Link to comment Share on other sites More sharing options...
ShaunDon Posted January 27, 2006 Author Share Posted January 27, 2006 Oh snap, I didn't even think about aliasing. Oh well. Maybe it's some VRay-specific behavior, but it's far from no overlap. Doesn't sound like there's a workaround, so I'll deal. Thanks dude. Shaun Link to comment Share on other sites More sharing options...
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