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maxwell texturing process? What?


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Two choices-

 

Use the Maxwell materials in Max (no Standard, Architectural, etc.) with Max's UVW mapping... this worked in beta anyway.

 

Make the materials in Maxwell Studio.

 

Actually, you might try a hybrid technique - use the Maxwell materials in Max and set up your bitmaps, use Max UVW and display the diffuse maps in viewport to check them, then take it into Studio and use the material editor to get "advanced" effects. (I'm assuming that by scaling you mean UVW mapping...)

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The Maxwell textures are really different because, well, Maxwell is really different :) - the models for shaders that they use are unusual, but best for their render tech. So the process ends up being a lot different from what you do with scanline, mr, Vray, etc. The whole mixing layers idea seems pretty cool though.

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