Jump to content

Paris World's Fair 1900


lemog
 Share

Recommended Posts

Intereesting my friend! I like the decorative elements around the door! I am a bit concered though if all this detail is necessary due to the camera distance...

I know that... but as this kind of ornements is typical of this Finnish pavilion, I think to do some closed framing in the film...

...but fortunetely, these squirrels arein low polygons... it's just the number wich give a good aspect and feeling... and rich shadows permit to visually enrich the image and like that, it's not usefull to use some big and precise textures...

As there's really many things in the final scene, I try to save the max of big maps... usually, polygons are rendered most faster than very large textures, with bump and eventuelly displacement, especially if there's already a large number of textures... as I already have in my project !

 

Again, more and more polygons, as you can see man...

 

normal_wip_finlande_008.jpg

 

normal_wip_finlande_009.jpg

Link to comment
Share on other sites

  • Replies 891
  • Created
  • Last Reply

Top Posters In This Topic

So you suggest more modelling and less textures? or try to avoid lots of images? I didn't understand that... I thought that adding geometry decreases rendering time and I always thought less geometry-more textures to achieve a faster render!

Link to comment
Share on other sites

So you suggest more modelling and less textures? or try to avoid lots of images? I didn't understand that... I thought that adding geometry decreases rendering time and I always thought less geometry-more textures to achieve a faster render!

Polygons simply textured (less and small, as tiled) are less difficult to calculate than many many big textures... especially when you already have many hundreds of textures, it's not necessary to multiply the large textures (the textures tree of the main scene is already very impressive !). It's the same thing for the alpha... that could be interesting to use in many case, that save polygons... but of course, if you have tons of alpha textures, that could be quickly unrenderable, then, I use large textures and larges alpha only when I couldn't differently.

Even of many polygons in a scene give a very heavy scene, polygons could be long to render, but simple to render, like that, less memory limitations, and less artefacts problems...

...and I can continue to use my old workstation...

 

 

 

I am sure its all been said but......amazing. This is really amazing. Thanks for sharing it with us.:D

Héhé... thanks Christopher, it's always very good to hear ;-)

 

 

 

Lemog, I look forward your work year by year.Yes, it's fantastic.As i have been discussed with you. I wish i can make the Hanoi(ancient city nearly 1000year alraedy)3d animation.But i cannot.......very very big project.keep in touch.

Effectively, that could be interesting, really... nothing is impossible mate... if not, I haven't start the World's Fair project...

It just need to have Passion and Motivation...

 

...and to work a little... hahaha

Thanks to stop here... and don't forget to send methe link the day when you'll start the Hanoï project !

Link to comment
Share on other sites

Superb work! Keep up! I might go to Athens this weekend and take pictures of the church you want!

Thanks a lot...

...only if you have time... but of course... I will be very happy ;-)

And if you have the possibility to talk with the people inside... or to a pop of this church, you can talk them about my project...

I have old documents wich may interest them... as those :

 

normal_rag_grece_01.jpg

 

normal_rag_grece_02.jpg

 

normal_rag_grece_03.jpg

 

normal_rag_grece_04.jpg

 

I can send you these pictures with better resolution...

Link to comment
Share on other sites

Congrats Shane... even if it's not very visible, it's effectively a frog... stylized, but represented like that on the real pavilion, it's not my own interpretation ;-)

 

I will post a wire soon, for the moment, the PC is calculating the last pictures, of the pavilion complete... or almost...

Link to comment
Share on other sites

héhé... the last polygons before the texturing step...

 

I hope to finish the texturing this week... like that, the next week will be dedicated to continue to prepare the Part 2 of the project...

 

While waiting, the last pics :

 

normal_wip_finlande_024.jpg

 

normal_wip_finlande_025.jpg

 

normal_wip_finlande_026.jpg

Link to comment
Share on other sites

About the lighting, nothing special interesting, this setup is only used for the modeling cession, it permit me to really appreciate the modelized shape... it's not a real lighting...

To save time, there's only 3 spotlights dispsosed around the model... 2 main at left and right...

first stronger spot colored in orange, the second in dark blue... the third is behind, lower with white color...

...as you can see on the wip pictures, there's more of one shadow... it's not credible, but I like much for this step ;-)

And when I do these rendering tests, when I turn the camera, I also turn the lights, that permit to watch how react the shapes with different illuminations,in different conditions.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...