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Paris World's Fair 1900


lemog
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Well.. after a week of holidays, and few days when I'm very busy... that restart with the 6th pavilion of the Nation's Street...

 

...the one of Monaco.

 

In first some photos of the real one as references :

 

 

normal_panorama_ns_008_171_13.jpg

 

 

normal_506_lpj_29_07_monaco.jpg

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actually i think i like this one the most so far...

 

ok, now you got me wanting to do stuff like this....

i couldn't match your talent tho... maybe some day far down the road...

 

I think this one will be very interesting... it appear to haven't an complicated architecture, but in fact, after some polygons, I understant that this one risk to be other my limit of 50 000 polygons by building, and also, much work. I'm more advanced than this update, and I can assure you that this tower is very impressive, I imagine it easily along the river Seine...

 

You know, it's not obligatory a complicated modeling, and I don't think to use much talent in this case, only need much will, and much passion, and the envy to go further... that's all...

 

True in this case, in this project, as it's true of many things I've done, before to start, I'm say myself that all is always possible... the most difficult is maybe to find the better and easyer way... after, just remain to do it ;)

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Hi lemog!

Id like to ask you a question if you dont mind.so whats your work flow in maya?,as you're a bit expert now in modeling with this software,I mean when you open a new scene how do you start on?

in max, I usually start with a box & start booleaning it, extruding faces in & out and so on.....this is because these days Iam starting to selfteach myself maya..a great software I guess .I need your own opinion & prefered work flow >THANKS!!

As you can see, I don't forget your question about my modeling process, as images talk most than words... here's the little animation promised about my modeling, for the Monaco's tower...

 

 

Quicktime Sorenson 3 - 512x384 pixels - 56 sec - 17 mo

 

 

monaco_modeling_01_ico.jpg

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Hopw much more do you have to do before you begin to assemble the final piece?

If it's about this pavilion... remain me the left side and the right side... I'm sad because I don't have photos of the back... I continue to search in the same time, if not... some trees will be helpful...

 

but if you ask me about the entire project... like this one is the 6th pavilion, it remain certainly more of hundred to do... but I prefer to doesn't count precisely for the moment... and as I must do much research, I need more documentation about certains.

 

These pavilions are situated along the river Seine, and the first step is 15 Nation's Pavilions... I will progress by step... in first these 15 !

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  • 2 weeks later...

Hmmm... I'm a bit late... but I'm here, it's the most important...

 

Now, the continuation of the Monaco Pavilion with the left side :

 

 

normal_wip_monaco_010.jpg

 

 

normal_wip_monaco_011.jpg

 

 

normal_wip_monaco_012.jpg

 

 

The 2 side remaining will be made how I can because I don't have any photos of them... and some trees on the back side then...

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Well... the modelisation is almost finished for the pavilion... with the right side (interprated), and some details more...

 

No views of the back side, because I have any documentations about this part...

 

 

normal_wip_monaco_013.jpg

 

 

normal_wip_monaco_014.jpg

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I've made some new rendering test... with clean scene, to try to find something a rendering more in the 1900' mood, and really fast for the animation...

 

Here's the tests, and I must acknowledge to really like this way... of course, it's not realistic but anyway interesting for this kind of project I mean... I will be glad to have your advice.

 

Of course, it will certainly better to test that in a real animation.

 

These rendering are done with Mental Ray... and little compositing made with After Effects, for the chromatic value and the noise...

 

I hope you like

 

normal_test_mr_01.jpg

 

normal_test_mr_02.jpg

 

normal_test_mr_03.jpg

 

normal_test_mr_04.jpg

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This is the most amasing work i saw for the past few jears, and maybe ever, Lemog, you are the man, you have your dream, your quest, and I totaly respect this. I hope you keep it up, chase your dreams and I cant wait to see more;-) I like your style, and the presentation, cant wait to see some people in the game... My hat down to you, keep it up and live your dreems man, I see you done it so far;-)

 

cheers

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Hi Laurent did you ever think of entring this challenge ?

http://www.cgarchitect.com/vb/17212-big-ben-challenge.html

I'm sure you're going to do great in it.

Oooh yes ;-) I saw it... and of course, I ask myself to participate or not... I have a lost interest for this kind of things... but I must dedicate my force to this project, and as I've just finished the last challenge of CgTalk... I must work on my project now... thanks anyway for the information...

 

 

 

I like the new style. Definitely nice touch to try to capture the old world feel.

keep up the amazing work.

cheers,

I'm very happy if much guys like the new mood... good for the futur of my animation... thanks

 

 

 

This is the most amasing work i saw for the past few jears, and maybe ever, Lemog, you are the man, you have your dream, your quest, and I totaly respect this. I hope you keep it up, chase your dreams and I cant wait to see more;-) I like your style, and the presentation, cant wait to see some people in the game... My hat down to you, keep it up and live your dreems man, I see you done it so far;-)

 

cheers

Whaouw man... what words... with this kind of sentence, I only must continue, it's really simpathetic you know... thanks for the support... the story continue now...

 

 

 

 

Lemog,

those last renderings look awesome - the only thing is, the flags look too saturated compared with the rest of the scene. Other than that nothing to critique... keep doing it!!

You're totally right, in fact, I've just do some rendering tests with other renderer and other lights... but I change anything in the rest of the scene... thanks for the remark...

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