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Interior View - Living/Dinning


André Tobo
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Hi friends.

Its a long time of my last post, but here is a WIP that I like to show you and take comments to improve it (CG).

Thanks:rolleyes:

*living

wip-j1.jpg

*living shot

wip-j3.jpg

*dinning

http://img.photobucket.com/albums/v607/andretobo/wip-j2.jpg

Info:

-3dsmax/Vray render

-Screen is bronze with glass and mirror

-Armchairs and sofa is Frau from catalog reference

-Chairs on dinning is a Kagan 1970 pexiglass with Zebra couch (need to improve shader?) from catalog reference

-Table is a rippled surface

-Pics are from catalog too - pexiglass and black frame

-Mantles is by Oden

-Cafe table from catalog too.

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Hi, André!

I have to be honest, dude, I can't help looking at the design. I mean, CG is great, really awesome, nice modeling and lighting (the shadow casted by the windows is somewhat strange, though).

Pause for an architect to be picky: I'm not going to crit the furniture your client picked, but the place is way too crowded, too many things happening at the same time. Layout is too, let's say, tight. Not my cup of tea, I'm afraid.(now back to reality) ;-)

Take a look at the cushions on the green couch. Try modeling them with ClothFX, they come out way more natural looking.

Good job!

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Hi Master Rick :)

About layout, I agree about your critics but what can I say... hehe, we are in this point only illustrators. Its a definition of interior designer and his client - room is like a gallery (conceitual furnitures and pictures).

I will probably will change this sofa, I made this very fast with some box and turbosmooth, but need to improve it :)

Thanks for your comment, soon I will post a update until final image.

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I agree with Rick about the furnitures. Big vs. small , classic vs. modern. In the dining room, imagine if all people sit in the table and there's another people want to get to that side, how they gonna do? they all have to stand up and move out the way (same thing with the other sides)

 

render is good.

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