camfran Posted February 2, 2006 Share Posted February 2, 2006 I love the results from the water material included in Max in the Raytraced2 matierials library. However, the Raytraced material doesn't work in Vray... and I'm having a lot of trouble getting the same effect as pictured (scanline image) I guess the Noise map is the key... but does anyone know how to get the same effect with a Vray material? Whatever i try doesn't have the same nice wave peaks or highlights -- just a low, rolly, unimpressive surface! (see other pic) The Radiosity water has a Mix -- of Cellular and Noise -- for the bump, but when i use this Mix with Vray it still looks bad. I'd really appreciate any help... i have a project on a waterfront so want to get something that can have water views! Cheers, Francis Link to comment Share on other sites More sharing options...
chutti Posted February 2, 2006 Share Posted February 2, 2006 Hi... for realism and that kind of water effect, you should use noise on 2 slots. 1. Dispalcement slot 2. Bump slot. you dont have to use the vRaymtl every time. just use a standered material with a simple vray map on your reflection slot. good luck!!! Link to comment Share on other sites More sharing options...
camfran Posted February 2, 2006 Author Share Posted February 2, 2006 Thanks for that, i'm getting results like this... What's the difference between what Bump and Displace do? Link to comment Share on other sites More sharing options...
Ray Posted February 2, 2006 Share Posted February 2, 2006 http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=13861 Link to comment Share on other sites More sharing options...
V_Type Posted February 2, 2006 Share Posted February 2, 2006 No bad references in Switzerland. Gigon & Guyer... Or am I realy wrong ? Link to comment Share on other sites More sharing options...
camfran Posted February 2, 2006 Author Share Posted February 2, 2006 ... Herzog de Meuron, Zumthor, Diener + Diener, and tons of other great stuff! Many thanks for the Ocean Water texture tip-off, Ray -- it looks much more like it! Getting a bit better at the render, see this where the box is a 2-storey building (honest). The darker water is the vray one; lighter is scanline. This water texture only uses one map on the Bump channel. Any more comments very useful -- esp. for the material of the water, what are the black ridges from? Thanks people Link to comment Share on other sites More sharing options...
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