edub Posted February 3, 2006 Share Posted February 3, 2006 ok, so I got that message: "Hello e***, It appears that you have not posted on our forums in several weeks, why not take a few moments to ask a question, help provide a solution or just engage in a conversation with another member in any one of our forums?" ...so, here's my question: what kind of noise map/ texture do you use to create a grass from Sub-poly displacement? I can't seem to get individual strands to stick up - they're always lumped together... thanks, E Link to comment Share on other sites More sharing options...
Ernest Burden III Posted February 3, 2006 Share Posted February 3, 2006 Could you post an image of what you're getting? There are many different noise types, several could be good. And then there are setting for scale, contrast etc. that will vary your results, plus the settings in the SPD channel. Also what look you are going for... Link to comment Share on other sites More sharing options...
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