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The Rietveld Schroder house-in nurbs?


bryna
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Hi,

I am doing a model of the Schroder House using MAYA, which seems like it would be a piece of cake...BUT, my teacher wants me to do it using NURBS. Does that seem odd to anyone else? It doesn't make sense to me. I would appreciate ANY help you guys can offer. I have 4 different scene files done, but I can't seem to get a good start on this.

 

~bryna

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I am not a MAYA user, so maybe this doesn't apply, but can't you just model it normally and convert it into NURBS after? (kind of like how you can switch between Poly and Mesh in MAX quite easily).

 

Anyways, if your teacher actually knows what is going on, maybe it's just a training excersize? After all, you are not going to learn without using the tools.

 

:shrug:

 

By the way, I have no idea who Rietveld Schroder is - any good examples?

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It's a house by Gerrit Rietveld (a furniture designer of De Stijl fame) for a woman named Schroeder in Utrecht, and it's made entirely of rectangles in orthagonal relationships, so while you can model it in nurbs it's really missing the point - if Gerrit were alive today he's work in Sketchup.

 

I get this all the time.

 

Fanboy: "Why are you using Max? Rhino has nurbs."

Me: "I'm using polygons. My building is on a square grid, it has no curves."

Fanboy: "Nurbs are more accurate."

Me: "Please go away."

 

These people actually believe you can't model dimensionally accurate polygons in a polygon modeler.

 

Do your scene by using the Maya nurbs cube primitives, and the surface edit functions, as if you were actually using poly editing - just make the rectangles the right size for the parts and use extrudes where they intersect so they're not overlapping. Or model in Sketchup, import as FBX to Maya, your prof probably won't know the difference.

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