camfran Posted February 4, 2006 Share Posted February 4, 2006 Hi clever people, I want to make the effect of a large tv wall at day and night, like the massive ones in Bladerunner. It doesn't have to be animated as it's for a still rendering. I don't really know where to begin to make an image that shines! It's to go on the tower bit with a picture of a sail boat on it at the moment. Also do any of you know how to make the effect of buildings with lights on randomly, preferably as a material which can then be applied to a box building to give the impression of an inhabited city at night? Thanks! Link to comment Share on other sites More sharing options...
DennisHolland Posted February 4, 2006 Share Posted February 4, 2006 Start with a perfect hires texturemap, than create the proper material. For a big screen(wall) you need the cool scanlines, there are some tuts for that on teamphotoshop.com or follow the few steps here: - load your main picture (what will be your screen) - new layer and draw horizontal lines 2 to 4 pixels width, transparency in between - set the new layer to overlay or soft light This trick will create cool scanline effects. Your material should be a middle glossy with high specular, maybe some glossy control applied on the refl. settings. Start from here and experiment further with it, you'll get a cool screenwall in no time. Regards, Dennis Link to comment Share on other sites More sharing options...
camfran Posted February 4, 2006 Author Share Posted February 4, 2006 Great thanks i'll try that to make the image. Does the material have to become self-illuminated or something for it to 'glow' at night? What kind of settings would that need in vray? Many thanks. Link to comment Share on other sites More sharing options...
DennisHolland Posted February 4, 2006 Share Posted February 4, 2006 If you use a standard material self illumination is good. If you use a fancy mat like vray or brazil, then go for the lightmats with your screentexture applied. But i thyink a standard with 100% selfillumination is great. You can experiment with an omni in fornt of your screen, lighting up only your screen in the include/exclude settings of the omni. Dennis Link to comment Share on other sites More sharing options...
camfran Posted February 4, 2006 Author Share Posted February 4, 2006 Thanks Dennis I think i get better results with the vray light material -- more contrasty than the flatter standard with self illumination, no matter what i play with on the standard material's settings. Shame there's not more control on the VrayLightMtl setting -- just the multiplier. You can't even do a percentage of the texmap to apply. See below for comparison... Also, any ideas about the city lights idea? Thanks a lot Link to comment Share on other sites More sharing options...
camfran Posted February 4, 2006 Author Share Posted February 4, 2006 Thanks Dennis I think i get better results with the vray light material -- more contrasty than the flatter standard with self illumination, no matter what i play with on the standard material's settings. Shame there's not more control on the VrayLightMtl setting -- just the multiplier. You can't even do a percentage of the texmap to apply. See below for comparison... Also, any ideas about the city lights idea? Thanks a lot Link to comment Share on other sites More sharing options...
camfran Posted February 4, 2006 Author Share Posted February 4, 2006 Thanks Dennis I think i get better results with the vray light material -- more contrasty than the flatter standard with self illumination, no matter what i play with on the standard material's settings. Shame there's not more control on the VrayLightMtl setting -- just the multiplier. You can't even do a percentage of the texmap to apply. See below for comparison... Also, any ideas about the city lights idea? Thanks a lot Link to comment Share on other sites More sharing options...
camfran Posted February 4, 2006 Author Share Posted February 4, 2006 Thanks Dennis I think i get better results with the vray light material -- more contrasty than the flatter standard with self illumination, no matter what i play with on the standard material's settings. Shame there's not more control on the VrayLightMtl setting -- just the multiplier. You can't even do a percentage of the texmap to apply. See below for comparison... Also, any ideas about the city lights idea? Thanks a lot Link to comment Share on other sites More sharing options...
camfran Posted February 4, 2006 Author Share Posted February 4, 2006 Thanks Dennis I think i get better results with the vray light material -- more contrasty than the flatter standard with self illumination, no matter what i play with on the standard material's settings. Shame there's not more control on the VrayLightMtl setting -- just the multiplier. You can't even do a percentage of the texmap to apply. Having trouble uploading... Also, any ideas about the city lights idea? Thanks a lot Link to comment Share on other sites More sharing options...
camfran Posted February 4, 2006 Author Share Posted February 4, 2006 Thanks Dennis I think i get better results with the vray light material -- more contrasty than the flatter standard with self illumination, no matter what i play with on the standard material's settings. Shame there's not more control on the VrayLightMtl setting -- just the multiplier. You can't even do a percentage of the texmap to apply. Having trouble uploading files Also, any ideas about the city lights idea? Thanks a lot Link to comment Share on other sites More sharing options...
DennisHolland Posted February 5, 2006 Share Posted February 5, 2006 For the city light you could try a load (100+) little spheres with a strong vrlightmat applied, or a similar count of plain omni's... Link to comment Share on other sites More sharing options...
oluv Posted February 6, 2006 Share Posted February 6, 2006 you can even try to put out your desired image on a tv and then photograph it from there. you will get a perfect "screen-looking" image. you can also try it with a standard-monitor. for my purpose i did it with my notebook-screen. but i had to scale the image down quite a lot and photograph it in macro-mode to get the desired "pixel-effect", you can see my resulting texture here. i applied it to a standard-material with selfillumination and got pretty decent results. Link to comment Share on other sites More sharing options...
camfran Posted February 6, 2006 Author Share Posted February 6, 2006 Cool yes that looks like a good easy way to get the squares effect, and some more low-res impression! Nice one, thanks Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted February 6, 2006 Share Posted February 6, 2006 I used to use RetroScan by Deep Devices for creating TV screen effects on images, but I think it is Mac only. I haven't tried this one yet, but it looks like it might do the job for the image processing part. http://www.togls.com/tvfilter.html ...i am sure there are more of these out there also. Link to comment Share on other sites More sharing options...
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