Sergio Posted February 7, 2006 Share Posted February 7, 2006 Hi all, I am trying to render in V-ray very big scene. Scene is about 0.8Km x 0.6Km big. Tre are about 1.7 Million polygons. When I render, I got a Warning message, something like: Boundary box too big etc. Are there any limitation in V-ray, to how big actual scene is, or how many polygons is made of? Regards Sergio Link to comment Share on other sites More sharing options...
d7man2000 Posted February 7, 2006 Share Posted February 7, 2006 were you able to render even with this warning? Link to comment Share on other sites More sharing options...
Tim Saunders Posted February 7, 2006 Share Posted February 7, 2006 I too have had the warning. It rendered fine for me anyway. I never took the time to figure out how not to get the warning in that particular scene. Link to comment Share on other sites More sharing options...
ShaunDon Posted February 7, 2006 Share Posted February 7, 2006 My last animation gave this same error message -- boundary box too big, possible raytrace errors. It spooked me, but everything still rendered fine. Link to comment Share on other sites More sharing options...
Sergio Posted February 8, 2006 Author Share Posted February 8, 2006 Hi all, and thanx for the comments. Unfortunately I did not manage to render anything, I suppose did not put right values into the V-ray setup. Is there some basic setup, should I say starting point setup, which is going to make fast rendering of that big scene, at the same time of course it is going to be bad rendering, and slowly build by busting some velues. I got Chris's DVD, with my Vray order and yesterday I ordered second DVD Interiour one. Everything in Vray is still very complicated and advanced to me. Is there any tutorial which is explaining in plain english procedure in Vray? Regards Sergio Link to comment Share on other sites More sharing options...
krizinbizz Posted March 10, 2006 Share Posted March 10, 2006 I've had some of these warnings earlier. I only got them with models imported from ADT. I moved the model to 0,0,0 and the warning disappeared. Link to comment Share on other sites More sharing options...
Sergio Posted March 13, 2006 Author Share Posted March 13, 2006 Hi krizinbizz, thank you very much for the coment, looks like there is logic there, if vray expects to find model in the centre of the "universe". Link to comment Share on other sites More sharing options...
AJLynn Posted March 13, 2006 Share Posted March 13, 2006 You get nothing? Crash? Blank render view? Sometimes I get a blank window, because I screwed something up - weird materials, wrong viewport clicked, no light. Try default light or skydome+GI and material override with a light gray VRayMaterial. Link to comment Share on other sites More sharing options...
Sergio Posted March 13, 2006 Author Share Posted March 13, 2006 Hi AJLynn, max was crashing. But there is another thing, model is so complex and materials made for raytracing. I inhereted most of it few years ago, and was busy doing animation few years ago. Now decided to give it the try rendering in vray. So it is very difficult to change, and not really worth it. Before me some other guys were busy modeling, and all different styles and skils... I know the besr will be to change all materials to vraymat, and to play a bit with the lights. Talking about lights, target direct light, using in vray. I found that is very good using that light in vray, also found that for egzample, shadows depand on settings and hole thing is a bit confusing. Have anybody got some article about setting for Target direct light, or maybe tutorial? Regards Srdjan Link to comment Share on other sites More sharing options...
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