antonio_frias Posted February 9, 2006 Share Posted February 9, 2006 How can I model solids in Autocad without creating 200 Mb files? I am currently using an HP workstation xw4200. Link to comment Share on other sites More sharing options...
Lazar Jovovic Posted February 11, 2006 Share Posted February 11, 2006 What is your solid model like? Link to comment Share on other sites More sharing options...
ovzoc Posted February 12, 2006 Share Posted February 12, 2006 Try to keep your model unified and correct layered. Sometimes it is unavoidable to have large files. And try also the purge command if you haven't... maybe all these extras could save up some space;) Link to comment Share on other sites More sharing options...
Island J Posted February 12, 2006 Share Posted February 12, 2006 Can you post a wireframe of your model so we can see where the 200 mb is coming from and perhaps provide some help. Link to comment Share on other sites More sharing options...
antonio_frias Posted February 12, 2006 Author Share Posted February 12, 2006 What is your solid model like? My model is a 10000 m² appartement building with 4 floors. There is alot of detail due to all the windows and balconys that I created. I think that the problem with my model is that there is too much detail. I detailed all my sash windows and I should have made them much simpler. Link to comment Share on other sites More sharing options...
Lazar Jovovic Posted February 13, 2006 Share Posted February 13, 2006 Your model is very detailed and the file must be so large. However, you try on to reduce value of the next parameter: "isoline" - if you want to use extrude object and "surftab1" and "surftab2" if you want to use revolved or edge surfaces. Although, you must do this adjustment on the begining of work. My model is a 10000 m² appartement building with 4 floors. There is alot of detail due to all the windows and balconys that I created. I think that the problem with my model is that there is too much detail. I detailed all my sash windows and I should have made them much simpler. Link to comment Share on other sites More sharing options...
Hazdaz Posted February 13, 2006 Share Posted February 13, 2006 If you are getting into that much detail, then short of using X-refs there is no way around it. Ofcourse using Xrefs brings about a whole other set of probelsm that you have to deal with (espesially when it is time to make sections and actual dimensioned drawings). Just in general AutoCAD starts to choke if the file becomes too big, so watch out. AutoCAD's age when it comes to stuff like this really starts to show through. Link to comment Share on other sites More sharing options...
RAYMOND Posted February 13, 2006 Share Posted February 13, 2006 i agree with the xref idea. divide the model into floors, roofs, interiors, etc... then have a separate dwg where just xref parts are need... you can alway align with xref also.... huge detail models all in one place are a pain basically gets really hard to work on after a while... you detial to a great extent but do it in separate models... also if you are linking into viz this will load times much shorter. r Link to comment Share on other sites More sharing options...
Msamir Posted February 13, 2006 Share Posted February 13, 2006 did you try purging the the unnecessary data from the file ? Link to comment Share on other sites More sharing options...
e-YELLOWCABS.COM Posted February 13, 2006 Share Posted February 13, 2006 salut ! ( i'm also french) i'll continue in english for all the rest of the planet! You have to work with blocks and wblocks... and xrefs. You'll have lighter files and it will force you to modify a block to open an other session ( for the oldest autocad releases). This hierarchy will be kept in 3dstudio as groups, it's convenient... pierre-yves Link to comment Share on other sites More sharing options...
e-YELLOWCABS.COM Posted February 13, 2006 Share Posted February 13, 2006 re salut ! i've got an other idea: if it's not for aminations, you don't need all the details for a piece od facade wich is at 30 meters fron your camera ! Just create blocks which are exactly the same but with less details regard to the distance they'll be from the camera... pierre-yves Link to comment Share on other sites More sharing options...
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