grouchy_smurf Posted February 12, 2006 Share Posted February 12, 2006 hey all...once again in need of expert advice...here's a living room i've been working on which is far from realistic quality...hope you guys can help me out here...imo i think the lighting seems to wash out the walls...i've tried exponential colour mapping and it works to a degree but anything white like the two chairs in the corner will become desaturated (this was linear with a dark multiplier of 1.5, bright = 1.0) any suggestions?? Link to comment Share on other sites More sharing options...
DennisHolland Posted February 12, 2006 Share Posted February 12, 2006 Hi Adrian, The image is not bad at all, some changes and it will be a cool one. Keep in mind that a realistic render is not 100% light>action>reality. The texturing, scale, design and overall appearance is more important. In this particular case dimensions in the room is not realistic, very small. The plant is Cryptonite green and the choice for dark, shiny wooden windows is not very sophisticated and sort of cheap. It's a pitty, because the couch texture is pretty fine (bit too red) and models are fairly cool. Bring down your sunlight, finetune the GI and desaturate your pic in postprocess. Paste an outside backsplash in and keep the overblown (not too much) look in mind as it is in real life > post again. Regards, Dennis Link to comment Share on other sites More sharing options...
grouchy_smurf Posted February 13, 2006 Author Share Posted February 13, 2006 thanks for the heads up dennis...i can't really help with the dimensions and furniture (client's choices...or rather...the interior designer's) i have to admit the window frames do suck as well...but looking at photos is there that much of an overblown effect? maybe going exponential would be best...anyways will have a go at it later again tonite...cheers!! Link to comment Share on other sites More sharing options...
ahd Posted February 13, 2006 Share Posted February 13, 2006 I think must take another way of colors ,Mterial . the rendering not so bad Good Luck Link to comment Share on other sites More sharing options...
BrianKitts Posted February 13, 2006 Share Posted February 13, 2006 A large part of the burnout is due to you cranking your lights up so much in linear space instead of a gamma corrected space. In a nutshell using a gamma correction and darker textures brings your scene into a realm the allows your lighting to act in a way closer to reality. To really digest this concept I highly recommend Chris Nichols' Global Illumination Tutorial DVD. He does a really good job at explaining this concept, and it will help to take your visualization to the next level. http://cgarchitect.vismasters.com/catalog/viewproduct.aspx?product=3677 Link to comment Share on other sites More sharing options...
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