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Interior design - Kitchen


silviapalara
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Hi all, and thank you so much for the great comments!

 

This is a WIP, so, there is still plenty of work to do. So far I have been concentrating on the model and I have started to light it. I work in layers so what you see here are,

in fact the model with a white Lambert material, and the occlusion map composited over it. I haven't even started with materials and shaders.

 

The light setup is the following:

- A directional (infinite) light coming through the right window for the sun.

- A point light coming through the front window, with photon emission, for the ambient light coming from outside (slight blue tint)

- An area light behind the camera for the light coming from the adjacent rooms. (slight orange tint)

 

For the 2 pendant lights, they are placed so that they are above the cooktop and the sink, they are not placed in any specific relation with the fan.

 

Thank you again for the help, it is much appreciated.

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Hi NOOXY,

thank you so much for the comment, you are right about the light from the outside. I think I will add some shadows from the foliage outside. For the textures I do need to work more on them. Do you have any specific pointer you wish to give me to get me started in the right direction? I really appreciate the help!

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Your direct light is very low in the sky. I think your using a point light? If so, move it further from the scene so the light is 'straighter', ie; more parallel. If possible, change it to a direct light. If your using max, I think you have exposure control settings turned on. This tends to saturate the image. Either tweak the settings or turn it off. Its designed for use with photometrics and radiosity really. If its not on, you need to desat your bitmaps a bit. I really like the floor, have you used a map or is it procedural?

Tom.

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I also noticed that the same image looks MUCH different on a screen that is not that of my desktop (the one I painstakingly calibrated, that is). I noticed that I am getting both suggestions of making it lighter and darker, and I wonder if my monitor is not "on the same page" of others. It may well be that I screwed up my calibration.

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Silvia

 

Lighting and textures are looking better! (though the rear window outside seems too dark to me). I'm still not convinced by the bar stools though - they seem "thick" to me, like the wood cross sections are a bit too big for the overall size of them. Maybe you can work on their model a bit? And could you slightly rotate the second from the left? It is too square to the camera and feels too cg-ish. I'll be posting some of my first attempts in mental ray soon for your assistance too! Great work!

 

-jono

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