silviapalara Posted February 15, 2006 Share Posted February 15, 2006 Hi all, I post rarely because I have so little time for personal projects. I hope you will give me your critique! Link to comment Share on other sites More sharing options...
IC Posted February 15, 2006 Share Posted February 15, 2006 Hi Silvia Looks nice but I think it would really benefit from some grain/noise. At the moment it looks a bit like a 'dirt map' pass. Link to comment Share on other sites More sharing options...
hussein Posted February 15, 2006 Share Posted February 15, 2006 good job realy but the challange is to complete it with a suitable material ... do u study the location of the 2 spot with the fan .. Link to comment Share on other sites More sharing options...
Tommy L Posted February 15, 2006 Share Posted February 15, 2006 The sun angle is confusing. how are your lights set up? could yo post a screen grab? Link to comment Share on other sites More sharing options...
pradipta Posted February 15, 2006 Share Posted February 15, 2006 silvia, nice to see your work here. would like see the textured version. Link to comment Share on other sites More sharing options...
silviapalara Posted February 15, 2006 Author Share Posted February 15, 2006 Hi all, and thank you so much for the great comments! This is a WIP, so, there is still plenty of work to do. So far I have been concentrating on the model and I have started to light it. I work in layers so what you see here are, in fact the model with a white Lambert material, and the occlusion map composited over it. I haven't even started with materials and shaders. The light setup is the following: - A directional (infinite) light coming through the right window for the sun. - A point light coming through the front window, with photon emission, for the ambient light coming from outside (slight blue tint) - An area light behind the camera for the light coming from the adjacent rooms. (slight orange tint) For the 2 pendant lights, they are placed so that they are above the cooktop and the sink, they are not placed in any specific relation with the fan. Thank you again for the help, it is much appreciated. Link to comment Share on other sites More sharing options...
silviapalara Posted February 19, 2006 Author Share Posted February 19, 2006 Hi all, I have been working on the materials lately. I think I am getting somewhere, but there just is something that I can't put my finger on, that is not working. Can anybody help me to make it as photographic as possible? Thank you! Link to comment Share on other sites More sharing options...
NOOXY Posted February 19, 2006 Share Posted February 19, 2006 i think your lighting and texturing still needs some work...the thick foilage on the outside of the window seems really close to the house i don't think the sunlight will be coming in at that window so strong...keep us updated Link to comment Share on other sites More sharing options...
silviapalara Posted February 20, 2006 Author Share Posted February 20, 2006 Hi NOOXY, thank you so much for the comment, you are right about the light from the outside. I think I will add some shadows from the foliage outside. For the textures I do need to work more on them. Do you have any specific pointer you wish to give me to get me started in the right direction? I really appreciate the help! Link to comment Share on other sites More sharing options...
Tommy L Posted February 20, 2006 Share Posted February 20, 2006 Your direct light is very low in the sky. I think your using a point light? If so, move it further from the scene so the light is 'straighter', ie; more parallel. If possible, change it to a direct light. If your using max, I think you have exposure control settings turned on. This tends to saturate the image. Either tweak the settings or turn it off. Its designed for use with photometrics and radiosity really. If its not on, you need to desat your bitmaps a bit. I really like the floor, have you used a map or is it procedural? Tom. Link to comment Share on other sites More sharing options...
silviapalara Posted February 20, 2006 Author Share Posted February 20, 2006 Thanks again for all the great comments! I use Maya, so I followed your suggestion of desaturating the wood textures and I think it improved things. The floor is also a photographic texture. Here is an update Link to comment Share on other sites More sharing options...
Yaseck Posted February 21, 2006 Share Posted February 21, 2006 I would improve two more things: decrease the floor reflection and give the sunlight litlle soften shadows (some kind of are shadows). These shadows are too sharp. Link to comment Share on other sites More sharing options...
silviapalara Posted February 21, 2006 Author Share Posted February 21, 2006 Here is a "Photoshopped" version of it. http://www.silviapalara.com/portfolio/kitchen.jpg Link to comment Share on other sites More sharing options...
silviapalara Posted February 21, 2006 Author Share Posted February 21, 2006 I also noticed that the same image looks MUCH different on a screen that is not that of my desktop (the one I painstakingly calibrated, that is). I noticed that I am getting both suggestions of making it lighter and darker, and I wonder if my monitor is not "on the same page" of others. It may well be that I screwed up my calibration. Link to comment Share on other sites More sharing options...
mskin Posted February 22, 2006 Share Posted February 22, 2006 i noticed some circles in the photoshoped drawing.... are you using final gather? I can see them on the wall and ceiling. Link to comment Share on other sites More sharing options...
silviapalara Posted February 26, 2006 Author Share Posted February 26, 2006 Yes you are right, those circles were photons. I tried to crank the quality of Global Illumination as high as it would go, and it didn't make any difference. I am not using Final Gather so I removed them by hand. Here is the latest: http://www.silviapalara.com/portfolio/kitchen_1.jpg Link to comment Share on other sites More sharing options...
silviapalara Posted March 3, 2006 Author Share Posted March 3, 2006 Update, this time with Final Gather only, instead of Global Illumination, to minimize blotches. I hope you like it! http://www.silviapalara.com/portfolio/kitchen_2.jpg Link to comment Share on other sites More sharing options...
jonosf Posted March 8, 2006 Share Posted March 8, 2006 Silvia Lighting and textures are looking better! (though the rear window outside seems too dark to me). I'm still not convinced by the bar stools though - they seem "thick" to me, like the wood cross sections are a bit too big for the overall size of them. Maybe you can work on their model a bit? And could you slightly rotate the second from the left? It is too square to the camera and feels too cg-ish. I'll be posting some of my first attempts in mental ray soon for your assistance too! Great work! -jono Link to comment Share on other sites More sharing options...
silviapalara Posted March 8, 2006 Author Share Posted March 8, 2006 Hi Jono and thank you for your comments. Actually I have posted a final version of this image in the "Finished Work" section. Please take a look and tell me what you think! Link to comment Share on other sites More sharing options...
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