chow choppe Posted February 16, 2006 Share Posted February 16, 2006 Hi everyone, i use Vray 1.47 for my renderings but i find it very slow my comp Specs are pIII 3.0 ghz with HT 2gb ram 160 gb sata HDD When i used to use vray 1.09 it was quite fast... but vray 1.47 is real slow Or maybe i am not using the right optimisation settings can anyone help me achieve faster renders with vray 1.47 which values do i need to optimise to make it fast. i would be really happy if u guys can put here a list of optimisation settings Thanks Haneet Link to comment Share on other sites More sharing options...
anvaraziz Posted February 16, 2006 Share Posted February 16, 2006 u can use lightchace insted of qmc for second bounce,,, try that..... Link to comment Share on other sites More sharing options...
chow choppe Posted February 16, 2006 Author Share Posted February 16, 2006 ok..i will try that should i use the default settings for lightcache? Link to comment Share on other sites More sharing options...
JamesTaylor Posted February 16, 2006 Share Posted February 16, 2006 posting your settings may be easier as people will have many different preferences for setting a scene up. if you post the settings your already using we'll be able to see if any too high. Link to comment Share on other sites More sharing options...
chow choppe Posted February 16, 2006 Author Share Posted February 16, 2006 ok will do that ASAP Link to comment Share on other sites More sharing options...
AJLynn Posted February 16, 2006 Share Posted February 16, 2006 There are a bunch of different things you can do: Light Cache has samples, passes and sample size settings - any of these can be reduced or increased, compromising between quality and render time. I ususally drop quality to samples under 500 and size over 0.04 until final rendering. Irradiance Map has the presets, you can use low for tests and increase for final, drop HSphere subdivs to 20 for test renders, even go to custom mode to drop the rates (negative numbers are subsampled - using multiple pixels per sample, 0 is 1:1 sampling, positive numbers are supersampled - more than one sample per pixel - and are usually not needed). In some scenes you can sample GI at very low rates, like -5/-3, without losing quality. Link to comment Share on other sites More sharing options...
chow choppe Posted February 17, 2006 Author Share Posted February 17, 2006 thanks for the tips man Link to comment Share on other sites More sharing options...
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