Guest STU_P Posted February 17, 2006 Share Posted February 17, 2006 I'm currently working on a basic walkthrough in Architectural Desktop, I'm using Gourad shading for the animation. The problem I have is that as the camera moves along its path the angle its pointing at the walls in the backgound subsequently changes. This causes the brightness and the colour of the walls to change, is there any way this can be overcome so that the colours remain consistent? Link to comment Share on other sites More sharing options...
mbr Posted February 17, 2006 Share Posted February 17, 2006 colors will change with lighting changes. When the camera moves, it's relationship to the light sources changes too. I'd try turning your specularity settings way down. That should get rid of huge differences. But we'd need to see some screen shots to know exactly what you are referring too. Link to comment Share on other sites More sharing options...
RAYMOND Posted February 27, 2006 Share Posted February 27, 2006 just curious, why are you using shading rather than just hide... however, if you use shading, you might just compress to b&w presume it just for massing study. :D Link to comment Share on other sites More sharing options...
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