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3D Walkthrough


Guest STU_P
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I'm currently working on a basic walkthrough in Architectural Desktop, I'm using Gourad shading for the animation. The problem I have is that as the camera moves along its path the angle its pointing at the walls in the backgound subsequently changes. This causes the brightness and the colour of the walls to change, is there any way this can be overcome so that the colours remain consistent?

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colors will change with lighting changes. When the camera moves, it's relationship to the light sources changes too.

 

I'd try turning your specularity settings way down. That should get rid of huge differences. But we'd need to see some screen shots to know exactly what you are referring too.

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  • 2 weeks later...

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