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Need alternative to bump/dispacement


Aaron2004
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Hello All,

I am working on some renderings in VRAY free (which means no VRAY disaplacement), and I need the stone on this house to look more believable on the corners. Right now, it's just mapped on a square. I have it bumped over 100...any more and i think it will ruin it. I don't want to use a displacement map because I don't want a wall with thousands of polygons in it.

I've tried adding a few more polys and adding a noise modifier...that got me something, but still not enough. Is there a way that I can improve these edges?

Thanks!

Aaron

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