oluv Posted February 22, 2006 Share Posted February 22, 2006 for all real-time animators or low-poly modelers, have a look at baum3d from klaus buechner! screenshot: http://www.kbuechner.gmxhome.de/screen.jpg download: http://www.kbuechner.gmxhome.de/Baum3D.zip it is a "demo"-version, which omits some polygons, when exporting to vrml. the full version costs 10 euro. of course there are some limitations, the program only accepts jpeg and bmp as texture. but for creating a basic tree-structure it is one of the best i tried so far. i like it much more than treemagik and the trees are built in a more realistic approach. i attached an image where you can see the rough structure of a tree and an image with some trees i did with baum3d, which were rendered in vray. each tree about 700 polygons. unfortunately vray is not the fastest with opacity-maps, hopefull this will be improved in 1.5 Link to comment Share on other sites More sharing options...
Brian Cassil Posted February 22, 2006 Share Posted February 22, 2006 Looks promising, I'll give it a try. Link to comment Share on other sites More sharing options...
Brian Cassil Posted February 22, 2006 Share Posted February 22, 2006 Is there an english version? Link to comment Share on other sites More sharing options...
Hazdaz Posted February 22, 2006 Share Posted February 22, 2006 Wow - the first image you posted looks great. THe other ones attached at the bottom look good also. I haven't tried the program yet, but looks to have tons of potential. Link to comment Share on other sites More sharing options...
quizzy Posted February 22, 2006 Share Posted February 22, 2006 not only vray is sloooooow... brazil as well, and even normal scanline (drop in a raytrace shadow and up your render time go) Link to comment Share on other sites More sharing options...
oluv Posted February 22, 2006 Author Share Posted February 22, 2006 Is there an english version? for english version simply rename "language.txt_" to "language.txt" and put it into the same folder as the exe-file. you will also find a readme file, where most features and changes are documented. Link to comment Share on other sites More sharing options...
oluv Posted February 22, 2006 Author Share Posted February 22, 2006 Wow - the first image you posted looks great. THe other ones attached at the bottom look good also. I haven't tried the program yet, but looks to have tons of potential. the look of the tree depends a lot on your leaf-cluster texture, how you scale it and how you form it. i have attached an example how the same tree can look different with other textures. Link to comment Share on other sites More sharing options...
STRAT Posted February 22, 2006 Share Posted February 22, 2006 I pressume the full version doesn't loose polygons when exporting, and i can export to more than vrml? because it's a bargin at 10 euro if it works. Link to comment Share on other sites More sharing options...
oluv Posted February 22, 2006 Author Share Posted February 22, 2006 I pressume the full version doesn't loose polygons when exporting, and i can export to more than vrml? unfortunately only vrml-export, or saving as native baum-file. but i was able to import the vrml-files without problems into max. it imports 2 objects, leaves and trunk/branches, which are already mapped etc. you can then optimize the geometry further in max if you want. Link to comment Share on other sites More sharing options...
STRAT Posted February 22, 2006 Share Posted February 22, 2006 it exports into c4d too, but with bits missing. i pressume the full version gives a complete mesh? Link to comment Share on other sites More sharing options...
oluv Posted February 22, 2006 Author Share Posted February 22, 2006 the full version exports the full mesh of course. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted February 22, 2006 Share Posted February 22, 2006 of course there are some limitations, the program only accepts jpeg and bmp as texture. It uses jpegs for opacity maps? Link to comment Share on other sites More sharing options...
oluv Posted February 22, 2006 Author Share Posted February 22, 2006 the color you select becomes transparent. i know this is strange with jpeg, and i already talked with the programmer, but he doesn't seem to have time now to add any new features now. maybe if many of us get interested he will see that there is potential to improve some of the features... Link to comment Share on other sites More sharing options...
Ernest Burden III Posted February 22, 2006 Share Posted February 22, 2006 the color you select becomes transparent. Nothing new about that, the technique is as old as CG. The problem is that it doesn't allow for the usual 256 levels of transparency. Black (color 0) as the clip color means a knife-hard edge. Unless he's using a grayscale jpeg as a seperate map for opacity, but then he might as well include TIF...or go really traditional and use TGA Link to comment Share on other sites More sharing options...
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