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Baum3d - a nice low-poly tree creator


oluv
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for all real-time animators or low-poly modelers, have a look at baum3d from klaus buechner!

screenshot: http://www.kbuechner.gmxhome.de/screen.jpg

download: http://www.kbuechner.gmxhome.de/Baum3D.zip

it is a "demo"-version, which omits some polygons, when exporting to vrml. the full version costs 10 euro. of course there are some limitations, the program only accepts jpeg and bmp as texture. but for creating a basic tree-structure it is one of the best i tried so far. i like it much more than treemagik and the trees are built in a more realistic approach.

i attached an image where you can see the rough structure of a tree and an image with some trees i did with baum3d, which were rendered in vray. each tree about 700 polygons.

unfortunately vray is not the fastest with opacity-maps, hopefull this will be improved in 1.5

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Is there an english version?

 

for english version simply rename "language.txt_" to "language.txt" and put it into the same folder as the exe-file.

you will also find a readme file, where most features and changes are documented.

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Wow - the first image you posted looks great. THe other ones attached at the bottom look good also.

I haven't tried the program yet, but looks to have tons of potential.

 

the look of the tree depends a lot on your leaf-cluster texture, how you scale it and how you form it.

 

i have attached an example how the same tree can look different with other textures.

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I pressume the full version doesn't loose polygons when exporting, and i can export to more than vrml?

 

unfortunately only vrml-export, or saving as native baum-file.

but i was able to import the vrml-files without problems into max. it imports 2 objects, leaves and trunk/branches, which are already mapped etc. you can then optimize the geometry further in max if you want.

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the color you select becomes transparent. i know this is strange with jpeg, and i already talked with the programmer, but he doesn't seem to have time now to add any new features now.

maybe if many of us get interested he will see that there is potential to improve some of the features...

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the color you select becomes transparent.

 

Nothing new about that, the technique is as old as CG. The problem is that it doesn't allow for the usual 256 levels of transparency. Black (color 0) as the clip color means a knife-hard edge. Unless he's using a grayscale jpeg as a seperate map for opacity, but then he might as well include TIF...or go really traditional and use TGA

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