AJLynn Posted February 22, 2006 Share Posted February 22, 2006 I'm trying to help a friend figure out this annoying problem and between us we don't know these features well enough to do it. She's trying to get a plane (made of cloth) to bump up against an object and get deformed, as if being blown in the wind. Easy enough, there are several ways. But the professor want this in an animation where the wind is represented as a multitude of objects (a particle system would probably be best) and each one actually has its own noticeable effect. A superspray having it particles go in the same direction at the same speed as the wind and bounce off the cloth is easy enough, but not the part where it's the particles themselves that are messing with the cloth. This is in Max8, and Glu3D is installed if that helps. Can she do this? Or would it require some other software? It's difficult for me to believe Max can't do this. Link to comment Share on other sites More sharing options...
maciejwypych Posted February 22, 2006 Share Posted February 22, 2006 It's almost imposible to do it in max. Only solution I think is to make a lot of balls or cubes or whatever. Then use them as a rigid bodies with small mass and use the wind from reactor that will affect both the cloth and the balls. They will react with eachother. Maybe you can also try to put object mesh as a particle and use a super spray with reactor, but I don't think that it works.(It didn't work with max7) Link to comment Share on other sites More sharing options...
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