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ray traced glass question


Guest nazcaLine
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Guest nazcaLine

i use mainly scanline for my everyday work and i use the default glass clear material that comes with the ray traced material libraries, and the objects behind this glass look dented, even if i use antialiasing at high settings.

 

does anyone know why this happens, or how could i fix this?

 

if anybody could help i would really thank you...

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Guest nazcaLine

thanks for the help, tocayo, but nothin'...i tried both and it did not help at all...turned 'em up and down, nothin'...here's my problem, what i was talking about..look at the chairs and everything else...there's a glass wall in the facade so all objects are affected by this strange effect...i'm goin crazy i don't have idea what could it be...:confused:

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Guest nazcaLine

thank you AJLynn, that was the answer...it worked...unfortunately the render time almost doubled...:( but then, i don't understand the difference between the local sampling and the global antialising...why the local supersampling didn't work first???

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The local sampling was sampling the glass plane itself, the process for supersampling raytraced information is more complex (and therefore slower). A lot of programs work this way - for example, Cinema4D has a simple switch in the render settings for antialiasing "geometry" or "best", plus per-object settings. I think Max allows per-material settings.

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