Guest nazcaLine Posted February 22, 2006 Share Posted February 22, 2006 i use mainly scanline for my everyday work and i use the default glass clear material that comes with the ray traced material libraries, and the objects behind this glass look dented, even if i use antialiasing at high settings. does anyone know why this happens, or how could i fix this? if anybody could help i would really thank you... Link to comment Share on other sites More sharing options...
ecastillor Posted February 22, 2006 Share Posted February 22, 2006 sounds to me like refraction....bring it down and super sample the material Link to comment Share on other sites More sharing options...
Guest nazcaLine Posted February 22, 2006 Share Posted February 22, 2006 thanks for the help, tocayo, but nothin'...i tried both and it did not help at all...turned 'em up and down, nothin'...here's my problem, what i was talking about..look at the chairs and everything else...there's a glass wall in the facade so all objects are affected by this strange effect...i'm goin crazy i don't have idea what could it be... Link to comment Share on other sites More sharing options...
AJLynn Posted February 22, 2006 Share Posted February 22, 2006 It's not antialiasing what's behind the glass. You need... hmmm... scanline render has... Global Ray Antialiasing? Link to comment Share on other sites More sharing options...
ecastillor Posted February 22, 2006 Share Posted February 22, 2006 post the file and let me see if i can figure it out... maybe just the one material with a box behind it.... Link to comment Share on other sites More sharing options...
Guest nazcaLine Posted February 23, 2006 Share Posted February 23, 2006 thank you AJLynn, that was the answer...it worked...unfortunately the render time almost doubled... but then, i don't understand the difference between the local sampling and the global antialising...why the local supersampling didn't work first??? Link to comment Share on other sites More sharing options...
AJLynn Posted February 23, 2006 Share Posted February 23, 2006 The local sampling was sampling the glass plane itself, the process for supersampling raytraced information is more complex (and therefore slower). A lot of programs work this way - for example, Cinema4D has a simple switch in the render settings for antialiasing "geometry" or "best", plus per-object settings. I think Max allows per-material settings. Link to comment Share on other sites More sharing options...
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