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Inspiring


Matt Sugden
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WOW, well i have just completed the spot3d tutorial about rendering a walk-through animation with v-ray, and I must say that it is a massive inspiration to think that sort of quality of animation is acheiveable in realistic time scales. I'm really impressed with the caching and the saving of irradiance maps, what a time saver.

 

I feel like my eyes have been opened. I was starting to think that GI was not feasible for animations with my CPUs but now I feel like there is a starting point and something to keep sriving for!

 

I'm sorry if this isn't much of a thread starter, but I felt I had to share my experience with you all!!!:D

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