Jump to content

Reflection takeing forever to compute


pradipta
 Share

Recommended Posts

I am working on a scane where I used reflection on the floor with moderate quality setting. While rendering at 2010 resolution it is taking so long to render. 128 bucket is taking around 35 minutes in a 2Gb Xeon machine. Is there any way to reduce the computation time while using reflection?

 

thanks for your time,

Link to comment
Share on other sites

MandelBrotJr, thanks for your help.

 

here is the sample. this sample is render using low res and low sampling.

 

i want the light coming through the window at the back to cast reflection on the floor. yes, i am using only 0.99 blurry reflection. i am rendering above 2000 resolution. and for light i am using 2200 subdiv for vray lights. i am getting good quality in other areas.

Link to comment
Share on other sites

Yes I agree, 2200 should be an overkill for almost any scene. I suggest lowering your subdivs and also trying to isolate the issue. For example, if you think the reflections on the floor are causing your scene to render slow, try assigning a flat material to it and see if renders faster, maybe it's more then the floor.

Regarding reflections, if you are using IR, try using "User Interpolation", it's a great way to speed up the reflections and you can get almost the same quality..

Link to comment
Share on other sites

35 minutes for that scene is not unreasonable. Agreed, that subdivs setting is too high, but you've got GI, IES, blurry reflections, the resolution is fairly high.

 

Or did you mean 35 minutes per bucket? :)

 

BTW, the real reason I'm replying - I remember that scene from a while back, and I like this version a lot more. Great improvement here. But you still need to light the balcony. Try some lights off camera so you get just a bit of glow in the back.

Link to comment
Share on other sites

thanks for all the great response.

2200 I set from the 'Diffuse Subdivis' from the VRay Light Properties under VRay System panel. This generally stay 150 at default. 'Sampling Subdivs' I kept at 50, default is 8.

Martin, yes, i checked the 'User Interpolation' parameter

Andrew, it's 35 minute per bucket of 128 for a render resolution of 2010 pixel. Nice to see you liked this version.

Ernest, I will check that from my profile. Thanks

I am attaching a test from my render. This is cropped from the actual 2010 pixel file. I used a low samplings for this one. i kept light DiffuseSubdivs at 1500 and Sampling Subdivs at 30. Also reduced quality from IR parameter, QMC parameter. I marked a region using red, computation stucks at this point almost for 60 percent of time.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...