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OMA video, ideas how to do this?


zsero
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http://museumplaza.net/video_qt.html

Hey, that's simply amazing! Both technically and artistically! But actually how they made it? I know it is not a one person project and I think they paid a lot for 3D professionals, but I really want to do something like this! Where shell I look (what areas, books, software, DVDs, etc.)?

Actually I am using max/vray, but only for still images, nothing complex animation. AFAIK even that daylight-night shot is a VERY hard to do stuff, I can't imagine the other parts.

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http://museumplaza.net/video_qt.html

Hey, that's simply amazing! Both technically and artistically! But actually how they made it? I know it is not a one person project and I think they paid a lot for 3D professionals, but I really want to do something like this! Where shell I look (what areas, books, software, DVDs, etc.)?

Actually I am using max/vray, but only for still images, nothing complex animation. AFAIK even that daylight-night shot is a VERY hard to do stuff, I can't imagine the other parts.

 

It's done by Brooklyn Digital Foundry; one of the best Digital Design firms out there (think 'dbox'). These guys are part of the new breed that seem to effortlessly blur the line between architect/graphic designer/animator/renderer/filmmaker/artist....

 

The 3D stuff could have been done in any number of programs. For all the digital effects and actual final video product, my money is easily placed on two programs: Premiere and After Effects. Could have been others, but I doubt it. There's a ton of tutorials out there for both those programs.

 

Hmm, this subject matter warrants a new thread.... :p

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Honestly, I can do this if I'd buy something like syntheyes, got a lot of money from OMA and had a month or so...

 

The camera tracking is the tricky part, but syntheyes and other camera trackers make it a breeze...

The rendering doesn't seem to be anything particular, could be anything.

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So first I need to learn Syntheyes, then learn composing in AE or similar app. But actually what level it is, I mean, if I start learning syntheyes tutorials, how many lessons should I spend learning till I get here? For compositing I think it is on the advanced side, but I havn't a clue about camera tracking difficulties.

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You learn syntheyes in an hour. Its a utility, like a panorama editor... you know, find fixed points to track, find proper lens settings, pretty much done right there...

Now, learning how to composite is slightly harder but if it takes you a week, I'd be underimpressed. However, learning cinematographics, architecture convention and what is informative and what is not, what is a vluable view and what details do you show and which do you leave out, that is another matter. That might take years of experience. But until you get there, you need to get your feet wet. So go ahead and try it. Just try as hard as oyu can till you get it, and voila, one day you;ll say: I can do this.

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Thats a fantastic presentation. The idea of following the design concept from the architects studio to the real world is really nice. I'm hugely impressed. Noticed the lack of reflections at night time too tho. Could've been a lovely shot.

Still thanks for posting it.

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