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City Building


Derek Youssi
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Hey everybody,

This is a building model I created based on a building here in San Diego. It was created and rendered in Lightwave using FPrime for rendering. I made it to use in my portfolio in my quest to secure a job in Arch Vis.

 

If anybody could point out any errors or suggestions to make this better or more appealing to potential employers, please let me know.

 

I ran into a little problem that hopefully somebody could help me out with. For the reflections in the windows, I created a plane with an image mapped on it, so the windows would reflect this image. I would have rather used the reflection image as a spherical reflection map, but every time I do that It warps the image so much that it never reflects the way I want it to.

 

The problem I am having is that since i'm using radiosity, the relect polygon is bouncing back light toward my model, which is screwing up the lighting in the scene. Normally to keep this from happening I would turn off "seen by rays" in the object properties, but if I do that, it will not show up in the refleciton anymore. I hope there is some way to put an object in a radiosity scene, but restrict it's light bouncing properties without having to turn off "seen by rays" completely.

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I think you should work more on the glass material now it doesnt lookj like glass maybe give it a greenish color, the streets look empty and very clean for a street and the last thing is the BG image it doesnt fit with the model .

Hope i helped.

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