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Render Shadows only!


antonio_frias
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You can create a 'shadow pass' by using the render elements in the render scene dialog box. Open that window, click on the render elements tab, and then the 'add' button, select shadows from the list. Choose a location and format for the image file, needs alpha channel. You can do a sperate render for this pass and just turn on what you need for those specfic shadows-trees & surfaces for the shadows and turn off the shadow casting for everything else-Then just set the trees to 'not cast shadows' in thier properties for the full render. Thinking your looking to reduce render times by elimininating the complex render intensive tree shadows ;)

 

You can also dive into g-buffered rendering...would like to explain, but that's one for RTM (read the manual LOL), sorry

 

Hope that helps, some :)

 

WDA

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