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Arch Viz and Compositing?


silviapalara
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Ryan, in fact Vue5 does it pretty well, I've been trying Vue5Inf for the last few days and within the rendering options you can specify the layer structure you want it to render, at least on stills, haven't tried it on animation yet but I would guess it's the same..

 

Regards

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For stills, all you need is PS, but for animation you need compositing software like combustion, or something even more high end like NUKE. I think after effects can do it but I'm not sure how well. Even then a lot of people only have premiere which will not get you there.

 

Also, I think compositing in general is new to most arch-viz folks. With time it will become more and more a part of typical production, even for animation.

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I had been using combustion for awhile, but it's so expensive and smaller firms like us cringe at the cost of a max license. We did a collaborative project with Neoscape last year and they do all their compositing in After Effects -- I made the switch and gave it a try, and honestly I like it more than combustion. Very fast and responsive in loading frames. Could use some more blending modes, but so could combustion.

 

Shaun

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I always render my animations and stills out in layers and composite them together in post. I love the finessing you can do with lighting, zdepth, motion blur, ambient occlussion, etc. Being able to marry various software packages together can only be done through compositing. For example, one project we produced involved 3D Max for the architectural environment, Maya paint fx for cattail reeds, Vue5I for trees, and Softimage Behaivior for crowds. As far as compositing applications goes, I've used Aftereffects and FXTree in the past, but lately switched over to Combustion for it's GBuffer builder and it's integration with Max.

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I always render my animations and stills out in layers and composite them together in post. I love the finessing you can do with lighting, zdepth, motion blur, ambient occlussion, etc. Being able to marry various software packages together can only be done through compositing. For example, one project we produced involved 3D Max for the architectural environment, Maya paint fx for cattail reeds, Vue5I for trees, and Softimage Behaivior for crowds. As far as compositing applications goes, I've used Aftereffects and FXTree in the past, but lately switched over to Combustion for it's GBuffer builder and it's integration with Max.

 

Can we see that animation? Sounds really cool!

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