d7man2000 Posted March 7, 2006 Share Posted March 7, 2006 anybody knows how to get a kalwall material? it is a challenge, I've spent hours trying to figure it out. it is kind of translucent. I got it with Mental Ray awhile ago but I can't use that shader with Vray. Can anyone help me with this one? thanks. here is an example of a kalwall http://kalwall.com/Gallery/bal1.jpg Link to comment Share on other sites More sharing options...
jeffreyy Posted March 19, 2006 Share Posted March 19, 2006 maybe you should try subsurface scattering material called sss in vray Link to comment Share on other sites More sharing options...
d7man2000 Posted March 19, 2006 Author Share Posted March 19, 2006 sss in vray is not good, it grainy, takes a long time to render mental ray has a good and quick sss Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted March 19, 2006 Share Posted March 19, 2006 sss in vray is not good, it grainy, takes a long time to render mental ray has a good and quick sss then use Mental Ray. Link to comment Share on other sites More sharing options...
Fran Posted March 19, 2006 Share Posted March 19, 2006 From what I hear at the Chaos forum, the next release will have a quick SSS material. I'm looking forward to that. Greg, could you post an image that shows your particular application for the material? Rather than going for actual translucency, there might be a workaround for Vray. But it depends on the situation. Link to comment Share on other sites More sharing options...
d7man2000 Posted March 20, 2006 Author Share Posted March 20, 2006 i want to learn to render with vray, if i could use mental ray sss with vray that would work i found that present sss in vray is not going to work i found that doubled sided material gave me what I was going for more or less, it gives a translucent effect Link to comment Share on other sites More sharing options...
Frosty Posted March 20, 2006 Share Posted March 20, 2006 Kalwall is tough and the easiest route is SSS...in any application. However a translucent material with proximal effects or maybe fresnel falloff may work too. Here's an image from the only time I had to do it. I used C4D and SSS. Link to comment Share on other sites More sharing options...
STRAT Posted March 20, 2006 Share Posted March 20, 2006 i personally wouldnt touch sss. what a massive render time penalty when the effect can simply be recreated with conventional material methods. i normally use a semi translucent/self illumed material. Link to comment Share on other sites More sharing options...
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