thickly Posted March 8, 2006 Share Posted March 8, 2006 Does anyone have advice on a quick render set-up for scanline or mental ray? I got lured in by Maxwell and have spent my time learning that without ever learning the native render engines. Now I have a job where I have to crank out concept-type renders - obviously this is not M~R strength - they don't have to be real pretty and textured, but what I'm getting from Scanline and MR now is totally washed out - no contrast at all. Any hints? I've been very successful with Maxwell renders that look like architectural/foam-core type models. This is the effect I'm trying to get with the faster native engines. Thanks SD Link to comment Share on other sites More sharing options...
notamondayfan Posted March 8, 2006 Share Posted March 8, 2006 i use vray, and keep the settings low. my render times are neva ova a few mins for quick test renders Link to comment Share on other sites More sharing options...
pixelperfectg Posted March 8, 2006 Share Posted March 8, 2006 There's a scanline tutorial that ships with 3dsmax on using the light tracer option for exterior lighting. So you may want to review that. For mental ray, add a skylight to the scene for the sky color light. Then add a MR spotlight for the sunlight. Turn on final gather. If splotchy, adjust the FG samples/radius as needed. Link to comment Share on other sites More sharing options...
kdavenport Posted March 8, 2006 Share Posted March 8, 2006 You could always use the render presets that ship with max. You can find them in a pull-down at the bottom of the render scene dialouge. Consequently, you can create your own preset and save it for future use. Link to comment Share on other sites More sharing options...
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