d7man2000 Posted March 8, 2006 Share Posted March 8, 2006 what's wrong with this image? does it look acceptable? I can't figure out a good setup for exterior. what confuses me is : Skylight: Multiplier setting and color mapping: bright and dark multiplier setting also should it be linear, exponential, HSV exponential? Link to comment Share on other sites More sharing options...
DennisHolland Posted March 8, 2006 Share Posted March 8, 2006 I think one of the main reasons is that your camera position is wrong. The water lacks bump and is too clean. The chair model is cheap (sorry for that) and GI settings are too strong. Keep your sampler on linear, exponental is only if you have possible overblown area to be cleaned up. Also, do something about the environment. This could be a cool one, if you pay some attention on details. Regards, Dennis Link to comment Share on other sites More sharing options...
notamondayfan Posted March 8, 2006 Share Posted March 8, 2006 v good idea / start. have u got any bump maps on the materials, especailly the floor? everything looks a but sharp, ie the beams. try chamfering the edges ever so slightly. whats ur plans for the background? Link to comment Share on other sites More sharing options...
d7man2000 Posted March 8, 2006 Author Share Posted March 8, 2006 thanks guys for feedback. my main focus was GI setting/lighting setting I know that chair is stupid So for exteriors, linear color mapping will work most of the time? what about dark/bright multipliers? what about skylight intensity? directional light (sun) intensity? for skylight I have 1.5 for directional light (sun) I have 3 Link to comment Share on other sites More sharing options...
DennisHolland Posted March 8, 2006 Share Posted March 8, 2006 For your exteriors dark/bright mult. are not very helpfull. Just turn on GI > irrandiancemap and QMC secondary. A target direct for a sun and start with a multiplier of 1.5. Adjust your settings after a first test... Regards, Dennis Link to comment Share on other sites More sharing options...
d7man2000 Posted March 8, 2006 Author Share Posted March 8, 2006 what about skylight and primary/secondary number of bounces? i don't know, it looks like scanline when I adjust settings thanks. Link to comment Share on other sites More sharing options...
d7man2000 Posted March 8, 2006 Author Share Posted March 8, 2006 i did more tests this morning with a new scene, my mistake was to use bad hdri map for environment that made everything look like scanline, here is a new one, hopefully there was some progress Link to comment Share on other sites More sharing options...
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