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Allen
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Allen,

 

Nice work and nice and simple presentation. One note: My mouse doesn't change to a hand or indicate that the images are hot (a link to the larger image). I'm using the latest Firefox on windows.

 

Now that you have a good body of work, you need to find some designers that have some talent. Some of those project are brutal!

 

Angelo

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Allen,

 

Nice work and nice and simple presentation. One note: My mouse doesn't change to a hand or indicate that the images are hot (a link to the larger image). I'm using the latest Firefox on windows.

 

Now that you have a good body of work, you need to find some designers that have some talent. Some of those project are brutal!

 

Angelo

 

Ha! I know what you mean, Angelo...but it pays the same. I'll look into the action with the thumbnails.

Thanks.

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Good evening, Kameel (well, it's evening here). Thank you very much for the comment.

I use FPrime or LWs renderer. I'm really looking forward to LW9 and it's speed. I couldn't justify Maxwell's cost with slow speed, though the renderings can look wonderful.

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There was a nice render posted by Otacon here a while back which he did in LW/Maxwell.

Just as an experiment he re-did the render with FPrime and you'd be hard pushed to tell the difference-in fact some aspects looked better in the FPrime one. From memory I think it was 60 times faster too-although that's not really relevant at the moment as we all know.

 

It's all about what the artist does with the software. You hear this over and over but it's a very important fact.

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Yeah maxwell and it's 20 hr render my god!

you say that LW9 is supposed to be faster, in what way Allen?

 

I think I did pass by that one some time back, It was a staircase right maxwell and fprime. Stunning! fprime did do a bit better than maxwell if I remember correctly. It's the ruddy noise Can't stand the stuff.

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Here's an extract from the V9 promotional blurb...............

 

 

You will see a tremendous improvement in speed while using LightWave v9 Layout. We designed a new OpenGL engine from the ground up, and the first results are here now. Viewport manipulation, object translation, rotation and scaling are significantly faster than previous versions of LightWave, in all of the major drawing modes: Wireframe, Shaded Solid, and Textured Shaded Solid. You may notice an initial pause when you first load up or switch modes – we’re working on that for subsequent releases – but then you’ll really operate at full throttle. Note that you will not yet see similar gains with deformations and bones, but you will in subsequent releases.

 

As a rendering preview option, you have the ability to use GLSL shaders, which will match the rendered results that you will produce without the need to render first. In some cases, this process will not be real time, but it will be faster than hitting F9.

As we go along, we will be making workflow improvements throughout LightWave. There are some small examples of this throughout Layout and Modeler in v9, with more to come. We didn’t want to go too crazy on this at first, as we know that many of you have very strong opinions about how things should work, and we look forward to incorporating your feedback as we go.

 

Rendering

 

Now, we get to a personal favorite of mine: rendering. Tremendous gains have been made in rendering since version 8.5. We have completely replaced the old ray-tracing engine, and have added a new, state-of-the-art ray-tracer. This ray-tracer uses KD-trees to manage scene data, and helps the imaging system sort though vast amounts of data very quickly. You may not notice the difference in scenes that have small amounts of data (polygons), but you will see a difference as you render more complex scenes. In fact, the more data you add, the better the performance gap will be between LightWave 8.5 and LightWave v9. This engine has really been tuned for extreme scenes, something more and more of you work with every day. We are still compiling meaningful numbers, but in some heavy duty test scenes we saw improvements of several times over 8.5.

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