briantone Posted March 13, 2006 Share Posted March 13, 2006 Hi all, At the suggestion of a professor, I'm trying to improve my lighting and texturing abilities rather than concentrate on complex modeling. I would love any specific comments-- I'm using 3ds Max with Mental Ray. Before I move on to more advanced plugins, help with that interface would be great. Anything that increases realism would be very helpful! Thanks! by the way, a few details: Final Gather = 1000 Lights are actually set below the fixture, omnis at low intensity. The apparent lighting of the fixtures is from self illumination + slight noise. Link to comment Share on other sites More sharing options...
Tim Saunders Posted March 13, 2006 Share Posted March 13, 2006 Good start. A simple scene will deffinately enable you to get the handle on lighting and textures a bit quicker. The lighting isn't too bad as far as the softness. It is really dark however. Maybe increasing your overall GI would improve the image? The cieling tiles look black. Every once in a while I have to add just a hare of self illumination to a white ceiling. Also the reflection on the wood doors could be a little blurry to add mroe realism. Link to comment Share on other sites More sharing options...
chodney Posted March 14, 2006 Share Posted March 14, 2006 Looks pretty good. My main comment would be to increase general brightness of the scene. I do this with two steps 1) Add a Photon Base Shader to each material.....especially your white walls and floor. Make the diffuse color close to white. 2) Increase intensity of each light Then go back and mess with the Photon Base Shader if you're getting burned out spots. Link to comment Share on other sites More sharing options...
briantone Posted March 17, 2006 Author Share Posted March 17, 2006 Hi guys, Thanks very much for the advice. Here's an update. Re: Light 1) I used GI / Photons for the first time (I believe on this one I used 10000 Photons, which may be a bit overboard, but I'm not sure). 2) I changed from omnis to spotlights, adjusted the aspect ratio to mirror the light shape, and made it a warmer color. About those nasty tiles: I fixed up the acoustical tiling a bit, but I'm going to try and create a new one with Photoshop since the actual texture itself is dark. I think this is an improvement. However, I didn't know how to assign a photon base shader to a material. Can anyone elaborate on this? Remember I'm in Max8. Thanks! -Brian Link to comment Share on other sites More sharing options...
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