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Is it poss to isolate lights for the GI


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i would have thought thats impossible. i mean, how would you know?

 

the very nature of gi is bounced and incidental enviromental lighting. so if you put in an omni light it would instantly effect the lighting gi solution. and if it did have the option to turn gi off from it (like by adding a render tag) how would you know whether it was giving the desired effect or not?

 

try including/excluding altogether from objects. (found in the object's properties)

 

perhaps you're looking the wrong way to achieve an effect. what exactly are you after?

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Hi there,

 

Cheers for the suggestions. I always seam to come up against a bit of a issue when it come to lighting my models .

 

Often they involve lots of light fittings and I try and get each light to give of a sense that it is operating but without it completely flooding the whole Seen with blinding light.

 

I use a sky with a luminesan mat applied

 

I also have a directional light to act as the sun and the internal space is filled with hanging up lighters and directional spots.

 

I want to crate and even light throughout the whole seen, but where the light comes in from the windows and from the spots I want the light beams to be visible but not bleaching the seen.

 

At the mo iv got parts of the seen far to bright and other parts to dark , any suggestion as to how to even this out would be appreciated.

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yup, it's all a case of learning c4d's lights. having the option to make a light be ignored from GI isn't needed.

 

learn how to use a light's fall off and ranges options. this is basically what you need here.

 

also look at adding low light emmitting omni lights as general light fillers, again, all attenuated so they dont flood the scene with light. this is a great technique for subbtly adding localised light to a dark area.

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absolutely. a light can also take light not just give it.

For those reading and thinking Strat and Ernest are nuts....many Cinema settings can go well beyond 0 and 100. For example a light can be set up to, I believe 1000%. it can also go into the negative range - effectively making it a black hole.

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Now then children. All this is washing right over my head. What I would appreciate is some constructive criticism of this image. I have managed to even out the light to some extent by using oimes with linear fall offs, but I’m still not happy with the effect.

 

Any suggestions would be appreciated.

 

Matty.

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Brighten up the maps used as monitor screens. Put your texture in the luminence channel. Decide whether or not to have it actually emmit light by checking or unchecking the GI options in the illumination part of the material. No reason for it to recieve GI. If it generates GI the effect would be nice, but take longer to render.

 

What that will do is provide some brightness and contrast where you want it--the workstations. Right now its a picture about a very nice ceiling.

 

Oh, and as suggested--try color mapping, found in the effects tab of the render setup panel. Set it to HSV exponential, start with a value of 1.5 dark, 1.0 bright

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edit render settings panel

effects pane

enable post effects

flyout from tiny triangle at upper right

select 'color mapping' from list

settings:

(check) Exponential

(check) HSV model

(check) Affect Background

dark mult. 1.5

light mult. 1.0

 

 

Play with the dark setting, only use the light if you want to brighten dark areas at the expense of contrast.

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I shall get in contact with Maxon. I have indeed tried the display idea and it has given a good effect.

 

I shall post a render once i get the time to render a still, at the moment I’m having to render an animation of the same model .

 

Here’s another question for you.

 

Would you use the same model and lighting setup to render a still as an animation?

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Seams a bit odd doesn’t it. I’m using R9.

 

I shall have a wee hunt for a plug in.

 

Il keep you posted

 

 

Ta Matty.

 

Color mapping is one of the new features in 9.5 - that's probably why you don't find it. There used to be a plugin for 9.1 (which is a free upgrade) at this location: ftp://lightline.homeunix.com/ColorMapping_03.zip

 

cheers,

alex

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