antonio_frias Posted March 16, 2006 Share Posted March 16, 2006 I'm a newbie at materials in Max, so don't be astonished if my question seems unreal. I just created a 3d model of a hedge with a couple hundred planes and applied a mesh modifier. I have a bitmap of a leaf and I created an alpha channel. How do I apply the leaf bitmap on the planes (faces after I applied the mesh modifier) and only see my leafs when I render my hedge? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted March 16, 2006 Share Posted March 16, 2006 Select the faces and simply apply the map to them. If it doesn't work straight away, you can convert it to an editable poly and do it. Link to comment Share on other sites More sharing options...
kdavenport Posted March 18, 2006 Share Posted March 18, 2006 The quickest way to do it would be to apply the map to the object, apply a UVW Map modifier and select the Face Map style. This will apply the map to every single polygon face of the selected object. Link to comment Share on other sites More sharing options...
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