antonio_frias Posted March 16, 2006 Share Posted March 16, 2006 I'm a newbie at materials in Max, so don't be astonished if my question seems unreal. I just created a 3d model of a hedge with a couple hundred planes and applied a mesh modifier. I have a bitmap of a leaf and I created an alpha channel. How do I apply the leaf bitmap on the planes (faces after I applied the mesh modifier) and only see my leafs when I render my hedge? Link to comment Share on other sites More sharing options...
Eugen-M Posted March 16, 2006 Share Posted March 16, 2006 Hi!! Choose UVW Mapping modifier and then in Mapping choose Face. Link to comment Share on other sites More sharing options...
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