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Bitmap Filter Error?


Claudio Branch
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I have a scene with several automobiles in it and when I render, I am getting the following error message:

 

"Failed to allocate filter tables for this bitmap - not enough memmory. This bitmap may render incorrectly. Subsquent errors will not be reported."

 

I hit okay and the scene continues to render, but the textures on some of the cars look overexposed. The cars are from Marlin Studios and have worked nicely in the past.

 

Anyone out there have any experience with this type of rendering issue?

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Well, the error message is quite clear = you either are using very high resolution bitmaps or are almost running our of memory to render your scene.

Try using the 3GB switch, the Bitmap Pager, or try switching from Summed Area to Pyramid Filter (or Vice Versa) on the bitmaps of your scene.

 

Hope it helps,

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