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Help, Masters out there~!


Jeffrey
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I'm having with problem with my render time, it took ages even for a 320x240 image. took me 47 minutes to render this one. I attached my setting and the image. is it suppose to be like this or I did something wrong? Thank YOU~!:confused:

My computer spec is: Pentium4 3.0Ghz, 1.0Gb RAM, ATI X300 128MB video card run under windows XP service pack 2.

 

I read some related thread and reduce the material subdiv to 8 but it doesn't help at all..SOS~!:cool:

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Your image is very nice....

 

Try this: 1/2 your transparent levels from 50 > 24 and cutoff from 0.001 > 0.01. the rest is pretty okay and rendertime is normal for a res. of 1280 so your close. Remember that interiors are allways a lot more timeconsuming to render.

 

Regards,

Dennis

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Your image is very nice....

 

Try this: 1/2 your transparent levels from 50 > 24 and cutoff from 0.001 > 0.01.

Dennis

 

No luck man~!.. This time took me 50 minutes to render this 320x240 image. I added 4 toilet paper rolls and water.

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try lightcache insted of qmc as second bounce..

adptive subd -2 ,3 ... its little high na... ? try the default -1, 2

 

Hi, anvaraziz. I only have Photon Map, QMC and Light Map for the second bounce. Anyway, I'll try to decrease the subd and see how it goes. Thanks

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Remember that your scene is a piece with heavy (difficult to calculate)reflections. There are reflections through glass, water, mirror en glass again.

 

Guess that's the problem then. Anyway, one extra question. If I add another gig of RAM, does it do any help?

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Hi, anvaraziz. I only have Photon Map, QMC and Light Map for the second bounce. Anyway, I'll try to decrease the subd and see how it goes. Thanks

 

lightcache means Light map...

 

 

ya sure as Dennis told, ur material settings too affect ur render time, if u used any glossy reflection or refraction try to reduce the subdivision,

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hi my namesake ;) first of all your render is pretty good.. i think your vray settings are normal. your render time originates from your material settings..there are too many reflections and glossiness which cant be calculated fast in your scene i guess..and again, your render settings looks good

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Thanks everyone, I did some tweaking yesterday by lower the subdv for both image sampling n material subdv. It works. Cut half of the render time. Took me 13hours 28min for a 2592x1815 size. (normally takes 25 hours). Thanks for the help~!!! ;) ;) :D :D

 

I attached the finished work. c & c are welcome~!

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Give your material setttings.....i am pretty sure materials causing this.

r u using Raytrace in your reflection instead of vraymap?

 

Chutti, can you be more specific about that? sorry coz I'm new to Vray. Don't really know how to apply vraymap. I'll love to reduce more render time. Cheers;)

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