gustavobenites Posted March 27, 2006 Share Posted March 27, 2006 Hi all! I use this setup to make tre grass in "pool details" I hope u like it. GRASS Setup! UVW BOX 300x300x300 centimeters Base Material >>> Blend Material SLOT 01 SLOT 02 BLEND MAP DISPLACEMENT MAP http://www.ugi.blogger.com.br/GRASS_SETUP_05.jpg I use the same method to make asphalt and wall shaders. regards, gustavo benites Link to comment Share on other sites More sharing options...
chutti Posted March 27, 2006 Share Posted March 27, 2006 Hey thanks. can you post the results..... thanks again Link to comment Share on other sites More sharing options...
gustavobenites Posted March 27, 2006 Author Share Posted March 27, 2006 http://www.cgarchitect.com/vb/showthread.php?t=15773 regards, gustavo benites Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted March 27, 2006 Share Posted March 27, 2006 Nice setup. Especially the "regards" part... Link to comment Share on other sites More sharing options...
gustavobenites Posted March 28, 2006 Author Share Posted March 28, 2006 Nice setup. Especially the "regards" part... hehehehehhehehehehehehe Thanks friend!!! regards, gustavo benites Link to comment Share on other sites More sharing options...
Geoff Posted April 25, 2006 Share Posted April 25, 2006 Only just saw this. Very nice grass indeed. Will use this one day for sure Thanks for sharing Geoff Link to comment Share on other sites More sharing options...
own1221 Posted February 23, 2008 Share Posted February 23, 2008 Hey I tried this setup but the grass is still flat, what did you use to make it up? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted February 23, 2008 Share Posted February 23, 2008 Displacement. Link to comment Share on other sites More sharing options...
own1221 Posted February 24, 2008 Share Posted February 24, 2008 displacement using the same cellular map? that'll increase render time quite alot ? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted February 24, 2008 Share Posted February 24, 2008 Maybe not the same map, but yes, that will increase render times. No pain, no gain. Link to comment Share on other sites More sharing options...
Billabong Posted February 24, 2008 Share Posted February 24, 2008 just use the vray displacment modifier instead, render times arn't nearly as bad, I havent tried this yet, but thanks for tut Link to comment Share on other sites More sharing options...
whori Posted June 1, 2008 Share Posted June 1, 2008 wow thanks for this tutorial Link to comment Share on other sites More sharing options...
Ali2008 Posted June 8, 2008 Share Posted June 8, 2008 Thanks for Tutorial>>> Link to comment Share on other sites More sharing options...
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