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texturing tutorial for maxwell


rafaelsrocha
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Hey all,

 

i am fairly new to texturing in general, and am trying to render just a simple stone wall in a scene. now when i apply th emap to the reflectance parameter, i see the texture on the sphere, but when i test render just the wall in RC5 Studio,

 

i get an error "UVW Channels (0) on Object "mesh-xxx" not enough for Material Stone Wall"

 

i am new to UVW and Texturing, and have no idea how to correct this in RC5, even tho i see plenty of tutorials for MAX.

 

does anyone have any simple/beginners tutorials for newbies on this topic?

 

this is the texture i am trying to apply

 

 

cheers all,

Rafael

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hi,

you need to create/adjust an uvw mapping, called projector in maxwellstudio.

 

1.select your object

2. go to edit/create projector

3. finish :-)

 

 

to adjust your mapping:

1. select the created projector in the objectparams-window (your object still has to be selected)

2. go to window/parametertable

3. here you can adjust the x,y,z - value etc...

 

hope this helps

jonathan

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indeed it did help. i manage to get th etexture to aply but wasn't incredibly happy with the results to be honest with you.

 

the bump map didn't seem to work too well. as i have read so far, the bump map should be a black and white image in RGB mode in order to work. but this was the outcome.

 

there are some tweaks to make to the materials, but overall, it ok.

 

10 hours to render this scene, and its still faily noisy... love maxwell, but man is it slow.

 

Thank you for the help =)

 

i still have to learn more about this Projector/Channels bit

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concerning bump-maps:

they seem to be resolution-dependend.

 

a picture in for example 800/600 will have stronger bump than the same picture in 1600/1200....seems to be some kind of bug. so you have to try different settings everytime you use a new bump-map.

 

nevertheless, keep up the work

jona

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