NOOXY Posted March 29, 2006 Share Posted March 29, 2006 somthing i did today and looking for improvement..still a work in progress so all comments are welcomed;) Link to comment Share on other sites More sharing options...
cain Posted March 29, 2006 Share Posted March 29, 2006 Nooxy, looking very good. My only comment is the grain on the top trim of the door should run horizontal. Link to comment Share on other sites More sharing options...
NOOXY Posted March 29, 2006 Author Share Posted March 29, 2006 JUST FINISH this one here...an update on the first one...what ua ll guys think? Link to comment Share on other sites More sharing options...
Tim Saunders Posted March 29, 2006 Share Posted March 29, 2006 Much better. That Zebra looking rug was ruining it. Link to comment Share on other sites More sharing options...
edub Posted March 30, 2006 Share Posted March 30, 2006 why not straighten that view up? there's some slight vertical convergence happening. Also, I think you could frame the view a bit better - that bit of wall on the left, for example, is distracting. Either move camera to see more, or less of the wall - maybe more of a 2-point perspective tht a 1-point? it is a bit clumsy how the two foreground objects frame the view - it's like the viewer is hiding up against the wall, or something - a bit strange. I'd like to see that red vase in its totality - looks nice. That door sure is pushed against that wall, huh? Most doors would have a space between the frame and the wall, I would think. Overall good lighting, although I think it would help if you had just a bit more dark in the shadows where things sit on the floor. If there was a window on either one of the white wall, washing light into the space, it would be nice to see it. Link to comment Share on other sites More sharing options...
sardesign Posted April 2, 2006 Share Posted April 2, 2006 I love the lighting but I would agree... I have no idea where the light is coming from except it's coming from above. It looks like it is being lit with a sort of "skylight"... maybe I'm wrong. Add a window in the wall and try twisting the camera a little more to get more of a "dynamic" feel. Link to comment Share on other sites More sharing options...
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