gpro Posted March 29, 2006 Share Posted March 29, 2006 Anyone have any ideas why this alpha layer is so ragged? I can't seem to find the right setting. alpha layer problem Link to comment Share on other sites More sharing options...
NOOXY Posted March 29, 2006 Share Posted March 29, 2006 I'M having the same problems using total textures vol10 for trees and plants..i can't seem to get the right setting to illiminate those jagged edges...ideas anyone:confused: Link to comment Share on other sites More sharing options...
AJLynn Posted March 29, 2006 Share Posted March 29, 2006 Sometimes you need to do a bit of Photoshop on that stuff. Ummm... does Total Textures give you separate alpha and color files? I don't have any of their stuff. If they do it may be as simple as putting some extra green around the plant in the color map, and doing a filter on the aplha... Link to comment Share on other sites More sharing options...
gpro Posted March 29, 2006 Author Share Posted March 29, 2006 I know there is a quick fix for this. I had it working awhile ago. Some setting I have while experimenting changed the alpha. i'll figure out... Link to comment Share on other sites More sharing options...
4DM Posted March 29, 2006 Share Posted March 29, 2006 Make sure "straight alpha" is unticked in the Render Settings>Save > dialog box. Also make sure your Antialiasing is set to 'Best' in Render Settings. V. rarely I get a kind of corrupted object when rendering (comes out jagged) - usually something that's been imported via dxf. I find if I subdivide it once, sometimes twice, it smooths out. Never been sure what that was about. Hope that helps. D. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted March 29, 2006 Share Posted March 29, 2006 Also try checking/unchecking 'pre-multiplied' in the alpha panel Link to comment Share on other sites More sharing options...
William Alexander Posted March 29, 2006 Share Posted March 29, 2006 Looks Like the opacity of some component of the Material is showing in the rendered alpha. Using multi-pass? or just striaght out of the save settings for the alpha? Apologies...if I'm totally off the mark. Got a 15 count per frame multi-pass lights, alphas, ill......just for a particles-falling comp pass, just getting ready to render now. Wanted to post having just been through a MF of a set up for seperates lights..yadayada.... but the opacity, probably in the material's alpha, could be the culprit. If not sorry for rambling, a bit warn out WDA Link to comment Share on other sites More sharing options...
gpro Posted March 30, 2006 Author Share Posted March 30, 2006 Make sure "straight alpha" is unticked in the Render Settings>Save > dialog box. Also make sure your Antialiasing is set to 'Best' in Render Settings. V. rarely I get a kind of corrupted object when rendering (comes out jagged) - usually something that's been imported via dxf. I find if I subdivide it once, sometimes twice, it smooths out. Never been sure what that was about. Hope that helps. D. Straight Alpha! That was it. Thanks! I thought straight alpha was a better choice for compositing animation. Am I wrong? Link to comment Share on other sites More sharing options...
4DM Posted March 30, 2006 Share Posted March 30, 2006 Straight Alpha! That was it. Thanks! I thought straight alpha was a better choice for compositing animation. Am I wrong? -You're welcome. -Can't remember exactly...probably a case of reading it up in the manual. There was something about that in there, I think... D. Link to comment Share on other sites More sharing options...
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