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Lobby


jophus14
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This is the lobby that I have been working on for about a week. I need some imput as to how to improve it. I used a brushed steel material on the desk and the pillars, but it either was too reflective or too dull (as shown). How can I add Fritt to the small window panes, do I use a map in the opacity slot? The glass wall should be a light green. I have dark green as my fog color and the multiplier up to .2 or.5 , but it still shows clear, why? I used Vray and 3d Max8.

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easy solution J

 

glass scatters when it hits a glass with "fritt"

just add a noise map to the object (i.e. the glass material) and it will scatter light.

 

i use mental ray with 3d max so it may be different than vray, but I would look in that direction. it may take longer to render but the effect is WAY COOL!!!

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