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MrCAD
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I think that there are not difficulties in modeling an object the difficulty is to apply the correct materials and use the correct mapping. It should be light (no much faces) and well organised. Try new models of cars.

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Modeling is going throuygh some radical changes these days. Mostly because programs like Z-Brush and Modo are chaging the way people think of modeling. But those type of models are mich more oriented for character and soft surface modeling. People here tend to be more interested in hard surface modeling. IMHO, a strong SubD foundation is the key to most things that you will need in the future.

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I know its not modelling but it would be really great to show a night time exterior lighting and rendering set up (especially in vray!). Never really see anything showing how to render exteriors at night only interiors.

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I agree with Chris, as usual.

 

You always agree with Chris I always have to ask Chris for clarification. I have heard a lot about Sub-d modeling but I don't know much about it or how it applies to me the lowly arch viz guy. Can anyone clarify?

 

Thanks

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Modeling is going throuygh some radical changes these days. Mostly because programs like Z-Brush and Modo are chaging the way people think of modeling. But those type of models are mich more oriented for character and soft surface modeling. People here tend to be more interested in hard surface modeling. IMHO, a strong SubD foundation is the key to most things that you will need in the future.

 

definitly Z-brush is an extremely powerful modeling tool ,Ive tried it in maya, and saw the results myself.But I guess Mr CAD wants to give 3dsmax modelling tools his best shot!

What do you think is tough to model in max ? well the purpose for me asking is I want to write a couple of tutorials..so need a general opinion.

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