DAN212222 Posted March 31, 2006 Share Posted March 31, 2006 morning fellas, i was curious to how people create displacement grass in c4d, i had a little play round with it never really got far, ive also seen some nice examples of bushes been made from displacement mapping, anyone know of any tutorials, or any settings they use which have been successful... cheers dan Link to comment Share on other sites More sharing options...
Ernest Burden III Posted March 31, 2006 Share Posted March 31, 2006 There's also a new module called Hair that does that job very well, or so it appears. I haven't bought it yet. If I did, I would have to have time to learn it, which is the problem. Displacement or SPD is great. The idea is to use noise and take the time to experiment. You put a noise into the SPD channeland best to set the mode to intensity, not centered intensity, and test render, play, test render... Try different noises, diffferent scales. Link to comment Share on other sites More sharing options...
William Alexander Posted April 3, 2006 Share Posted April 3, 2006 For what it's worth... I can strip the file down, zip it up if you'd like to pick it apart. Far from perfect, maybe good basic starting points WDA Link to comment Share on other sites More sharing options...
DAN212222 Posted April 3, 2006 Author Share Posted April 3, 2006 that would be brilliant, really apprieciate that.... thanks dan Link to comment Share on other sites More sharing options...
edub Posted April 4, 2006 Share Posted April 4, 2006 that would be brilliant, really apprieciate that.... thanks dan seconded Link to comment Share on other sites More sharing options...
ZFact Posted April 5, 2006 Share Posted April 5, 2006 third'ed'ed Link to comment Share on other sites More sharing options...
William Alexander Posted April 6, 2006 Share Posted April 6, 2006 Sorry for the delay gents...... crunchiest of crunch times, just ended The file is severely stripped down, but all the goodies are there. Take a look at the grass and hedge materials-use of fusion and layer shaders, even has the map for the hedges, shrunk and super compressed The grass and hedges are just on the edge of 'good enough' for the animation that this file was stripped from. Cheers WDA Link to comment Share on other sites More sharing options...
ZFact Posted April 6, 2006 Share Posted April 6, 2006 good man...thanks for that Link to comment Share on other sites More sharing options...
NOOXY Posted April 6, 2006 Share Posted April 6, 2006 thanks man..much appriciated..i tried a techniqe for my hedges so ima post it up soon to see if it's any good to anyone.. Link to comment Share on other sites More sharing options...
ZFact Posted April 6, 2006 Share Posted April 6, 2006 That would be great Danny Cheers Link to comment Share on other sites More sharing options...
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